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Thread: What if FF as a series ended?

  1. #46
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Bolivar View Post

    I would actually argue that linear design and set pieces worked wonders in FFs II, IV, and VII-X. You can clearly trace the origin of XIII's design philosophy by going back to VII and the ideal of creating a game where every locale is unique and different from the last, breaking away from the swappable dungeon palettes which RPGs (and most games) are notorious for.
    I love when your inner VII Fanboy comes out and you try to spiel you BS revisionist history so you can try to attribute design elements to VII that really deserve to be given to other games. Square was already exploring the idea of making locations and settings different from each other long before VII with games like Secret of Mana trying to give each location a different flavor and geographical feel, Live A Live not only creating visually different scenarios for each character but even different gameplay from other genres, and CT itself also did its best to make each time period visually unique from each other to break away from overused tile sets, even then I would argue the artistry that went into the tile sets were still impressive and showed up in FF all the way back to the NES days to try to move beyond everything looking the same.

    Quote Originally Posted by Bolivar
    This doctrine became more relevant than ever in the PS3 era, where the game was competing with the tech mastery of Naughty Dog, Infinity Ward, and Sony Santa Monica.
    You know what they all have in common except XIII? They all make fun games that fans want sequels to.

    Quote Originally Posted by Bolivar
    Believe it or not, I was actually very skeptical and disappointed in everything I heard about XIII leading up to and following its release.
    You certainly kept it to yourself if you did, as my memory recalls you defending the game most of the time.

    Quote Originally Posted by Bolivar
    When I finally got to play it myself, I soon recognized what it was really trying to do. When I stopped comparing it to past FFs, switching focus to its contemporaries instead, it unlocked the ability for me to appreciate the streamlining of combat (you say hands off) and showcasing how Square was still a dominant graphics and audio player after all these years, something they prided themselves on since the NES days before the series even began. It capitalized on that sexy PS3 AAA tour de force of non-obtrusive gameplay, particle effects and DVS surround sound.

    Sure, the combat and customization pales compared to the Gambit system and Sphere Grid (respectively) and the environments don't have the interaction that made the FFVII philosophy work. The story also drags towards the end and the lack of mini games further damages the pacing. But those are small qualms to me when the game was a resounding success for the core principles it sought to adhere to. I'm playing The Last of Us right now and it's a masterpiece but it's no less linear than FFXIII was.
    So basically you're saying that XIII is a poorly developed action game trapped in a JRPG body and needs a "genre change" that it finally received after two sequels? So its Transgenre ( I apologize for any actual transgender members and mean no offense but its a good analogy for his statement) and I'm a hateful person for trying to hold it to the standards of the genre I was told it was?

    Honestly I don't even know why SE needs to show off graphics and audio, many developers have proven they can build fun games without resorting to blowing all their time and budget on one of the more shallow elements of the gaming experience.

    If you really want to compare this game to a true contemporary, instead of grasping at straws by genre hopping, let's compare it to a highly acclaimed JRPG like Xenoblade. Xenoblade also has you control one character while A.I. does the rest but it also allowed for all the characters to be used by switching between them in battle or using special group combo attacks, and I controlled the movement of the characters which was important for the 3D battle system where attack abilities alter depending on orientation. The normal attacks are automated but special attacks are controlled by me, like the Gambit System Xenoblade made the wise decision to only automate tedious tasks, not remove the player from the experience. In XIII, your a platoon leader at best, in Xenoblade (and FFXII) you can be the General, the platoon, leader or even the foot soldier, switching the level of player control based on the challenge or when you're doing the easy mob battle.

    The areas of Xenoblade are linear, in that like mid-to-late 90s JRPGs, you can't really sequence break the order of events like you can in a true open world game like the Elder Scrolls series but each area is smurfing huge with so many elements to explore, optional challenges, and a gameplay achievement system that rewards the players for exploring or achieving silly goals. The environments can be interacted with and they don't feel static because if you can see, it, 9 out of 10 times you can reach it. The third area of the game is larger than the main area of Pulse in XIII, THE THIRD smurfING AREA, IN A GAME ON A SYSTEM THAT IS INFERIOR TO THE PS3, IS AS LARGE AND VISUALLY STUNNING AS PULSE. Later areas are just as large or even larger, you have linear objectives but a sandbox arena to play in making Xenoblade also on equal footing with other sandbox games like GTA.

    The game doesn't hold the player back to explore and play around its visual landscapes. Cocoon is an old stuffy museum where you can look but cannot touch, Xenoblade is like a modern museum that recognizes you need to engage the patrons to help them learn by letting them interact with what you're selling. In terms of being a game, Xenoblade is just better, hell in terms of being a story Xenoblade is better but that's because it actually has some legitimate surprises even if most of them are revealed in the game's 11th hour and the final stretch of the plot has world changing plot twist fatigue. XIII is a game that deals with a theme of death and overcoming destiny by largely not addressing one and instead focusing on the party's petty problems (though some are legit) and deals with the other by having a literal Deus ex Machina fulfill it. Xenoblade deals with ethnic fighting, environmentalism, historical racism, genocide, and fighting against fate in a the most creative way imaginable by actually incorporating it into a gameplay feature. This is the Xeno team so you know they didn't half ass any of these concepts.

    It has towns you can explore and interact with, townspeople who you actually get to know and have names and back stories you can slowly uncover by doing side missions for them which then unlocks new townspeople and missions, even ones from other towns. It all plays into the games world theme of interconnection. The Bionis makes sense as a fantasy world, as a concept and its world is very interconnected. Cocoon is mostly themed maps which you so proudly touted but they don't really make much sense on how they are connected nor does the game feel its important to make them important to the characters, the plot, or the player. You could switch most of the locations in the early chapters and it wouldn't change the plot much because that's how relevant they are. Pulse is a large em,pty mass of repetitive side content, lots of mystery but no narrative to tie it all together and it doesn't bring any new perspective to the story you go there cause the game mentioned it exist but it serves no narrative purpose, Pulse is practically a giant sidequest for what it brings to the story. The Mechonis? Mothersmurfing Holy Grail of plot twists, epic battles, tricky puzzles, and full on emotional roller-coaster ride from beginning to end. XIII tried to change the JRPG by just cutting all the content that makes it a JRPG instead of really addressing its problems, Xenoblade actually tries to address the problems and found a happy compromise by simply making the tedious aspects of the game more user-friendly.

    Did I mention both games had the same amount of development time (five years) and Xenoblade shows it, XIII can try to play with the western AAA titles but it lost the JRPG fight and frankly it's underwhelming compared to The Last of Us, Uncharted and other Western affair. By trying to appeal to the West it lost a lot of its potential fans.

    The dirty secret is, outside of world map illusions and endgame content, neither were most of the FF games.
    Not true, you can sequence break at various points in the NES titles, FFIII and the SNES entries gave you vehicles that opened up the world with side content to explore and had new worlds to explore opening up the world early to explore and then changing the landscape to create a whole new world to explore of which VI's world map is pretty open ended. Even the PS1 generations pulled this though starting with VII more lengths were made to cut off the player from fully exploring the world until the writers wanted you to as cinematic took more prominence, X began the awful practive of linear maps and small world design which was sadly used in games like Xenosaga and Suikoden but that trend began to end thanks to DQVIII and XII introducing a more realistic seamless world. XIII is a dinosaur that took the idea from FFX whereas Xenoblade took its roots from DQVIII and FFXII and that's partly why it feels like a real evolution of the genre as opposed to XIII that was just striving to be accepted by its western gaming peers despite no one really giving a smurf.

    Quote Originally Posted by Bolivar
    I see you're starting to go into specific criticisms and again, I doubt your favorite games would last long if we started questioning what they borrowed from other tales, how well they pulled it off, or how shallow their characters really are.
    Possibly, no game is perfect and I believe in the old saying, and I am paraphrasing, that "there is always someone out there better than you" . Yet I am confident in a battle against contemporaries many of my fave games would come out on top but maybe that's simply because I'm confident I can make the better argument as opposed to any real objective truths.

    Quote Originally Posted by Bolivar
    And therein lies the scariest dirty little secret of them all: XIII couldn't possibly have been as painful as you pretend it was. You just can't admit it because some of us remember how furious you were before they had announced little outside of the title logo.
    Why yes Bolivar, I am obviously a closet XIII fanboy because in the past, before I knew anything about the game and actually played it, I wanted to know more to get excited cause I am a Final Fantasy fan, made obvious cause I frequent a FF message board and talk about it. I am so grateful you steel trap like intellect was able to uncover this mystery for all of us.

    I can show you the receipts.
    You're so adorable when you try to troll me.

    This is all I'm thinking when we spar.

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  2. #47
    Oh noes! Venom65437's Avatar
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    I haven't read this whole thing but I don't think I'd even care anymore. The last FF game that was truly enjoyable for me was X and everything after that was mediocre for me. XIII has really killed it for me. It was so terrible. I don't have a PS4 and FF XV sure isn't going to make me buy one. I've lost all faith in SE to make a FF game anymore.

    Besides the best FF game in at least 10 years is Bravely Default...

  3. #48
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    I'd be disappointed if Final Fantasy were to end. Of course it's inevitable that one day it will, but I hope not for a long while yet. From the moment I first played FFVII on PlayStation I was hooked, who knew that 17 years later I'd be waiting for XV on PS4. Final Fantasy has come a long since the SNES days and I'd like to see it continue for as long as possible. Not everyone hated FFXIII but I think the fact that it spawned two unnecessary sequels soured peoples tastes even further. Personally I still look forward to FFXV but SE are starting to take the piss a bit.
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  4. #49
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by Psychotic View Post
    No Final Fantasy game has ever been so "divisive" and being divisive is not something to aspire to in the first place.
    I didn't say it is something to aspire to, but I disagree 100% that it has never been so divisive. It has. The difference between then and now is the length of time since there has been a single player release. People moved on from the other games because new ones came out.

    VIII wasn't as divisive, but it was divisive. IX wasn't as divisive, but it was divisive. X, XI, XII and XIV were all as divisive as XIII based on my experiences of public reaction at the time the game was released and being played. X & XI in particular. Perhaps XII too. Actually XIV was not so divisive because almost everyone hated it. xD But don't you guys remember the initial reaction to these games when they were out? I definitely remember.

    EDIT: For anyone who disagrees that this is just a rehash of things we've been through before, check out this thread where the likes of VIII, X, XI and XII are dissected with some saying the series is going down the crapper. 2004-2013, nothing has changed but the game people pick on.
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    Resident Critic Ayen's Avatar
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    if they do run out of ideas, then they'll just probably make sequels to all of the ff's until they get a new idea
    *looks at all the sequels that's been created recently*

    *snorts*

  6. #51
    Proudly Loathsome ;) DMKA's Avatar
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    Quote Originally Posted by Loony BoB View Post
    So basically we just need to convince SE to re-use game engines for multiple games per generation and to churn them out year-after-year. That way if people don't like one, it's okay because there is another one to look forward to.
    Didn't they say they were going to do that around the time FFXIII-2 was being made?

    So much for that idea.
    I like Kung-Fu.

  7. #52
    Bolivar's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    The third area of the game is larger than the main area of Pulse in XIII, THE THIRD smurfING AREA, IN A GAME ON A SYSTEM THAT IS INFERIOR TO THE PS3, IS AS LARGE AND VISUALLY STUNNING AS PULSE.


    There it is!

    Anyway, I've gotten all I need to out of this thread. Sorry you guys didn't like XIII as much as I did but feel free to keep making neurotic arguments about it, though

  8. #53
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    Wait...

    Quote Originally Posted by shion View Post
    But yeah, personally, XIII is on the same wavelength as VII. Good game, bad FF game.


  9. #54
    Pinkasaurus Rex Pumpkin's Avatar
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    I didn't think my feelings on VII were a secret :P

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    Bob, every game ever made has tons of detractors. FFXIII is widely considered to be the weakest FF by the majority of fans and critics though. It is easily the most divisive game in the entire franchise.
    "Repent your sins through death!" - Ramirez - Skies of Arcadia

  11. #56
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Loony BoB View Post

    EDIT: For anyone who disagrees that this is just a rehash of things we've been through before, check out this thread where the likes of VIII, X, XI and XII are dissected with some saying the series is going down the crapper. 2004-2013, nothing has changed but the game people pick on.
    Actually BoB, the thread does show a definite shift from this one. Honestly with the exception of all the FFX/X-2 bashing (man I should have been on the forums back then ) coming mostly from one guy, the whole thread is utterly positive about FF and people like "I hope they go on forever! I love FF" whereas this thread is kind of dripping in utter apathy for the franchise. The shift in tone I feel shows a more underlying issue concerning the franchise than either you or Bolivar are willing to accept.

  12. #57
    pirate heartbreaker The Man's Avatar
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    :monster:

    Wow, a lot of people on the forum were borderline illiterate back then. I'm amazed I even posted. Then again this was in the days before Wikipedia so I guess the people who made the forum worthwhile really made it worthwhile.

    Anyway, FFXIII may have disappointed people to an unprecedented degree, but FF probably isn't going anywhere.
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  13. #58
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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Psychotic View Post
    No Final Fantasy game has ever been so "divisive" and being divisive is not something to aspire to in the first place.
    I didn't say it is something to aspire to, but I disagree 100% that it has never been so divisive. It has. The difference between then and now is the length of time since there has been a single player release. People moved on from the other games because new ones came out.

    VIII wasn't as divisive, but it was divisive. IX wasn't as divisive, but it was divisive. X, XI, XII and XIV were all as divisive as XIII based on my experiences of public reaction at the time the game was released and being played. X & XI in particular. Perhaps XII too. Actually XIV was not so divisive because almost everyone hated it. xD But don't you guys remember the initial reaction to these games when they were out? I definitely remember.

    EDIT: For anyone who disagrees that this is just a rehash of things we've been through before, check out this thread where the likes of VIII, X, XI and XII are dissected with some saying the series is going down the crapper. 2004-2013, nothing has changed but the game people pick on.
    I see what you're saying, and that thread was...enlightening. Lol, especially me bitching like an old man about all the "kids" worrying about FF's doom. Oops.

    redundancy
    The only thing that's changed, though, is that now there's a game that actually sucks. One of the main gripes about FFX was its linearity. Things picked back up with FFXII because it compromised between linearity and openness. It gave an illusion of openness at the very least. FFXI was super open and FFXIV too. The game we're griping about has changed because whatever caused small worries or small gripes with FFX were magnified a hundredfold in FFXIII and have become legitimate issues. If FFXIII had existed in 2004, nobody would have been griping about FFX. And that's our most recent Final Fantasy. Add in the fact that so many other gaming companies have stepped up and made amazing games and amazing series, that other companies are innovating and listening to their fan base, that other companies have embraced transparency, and you see that Final Fantasy is in danger. I'm not saying it's at the critical point yet or anything, but if nothing extremely positive happens within the next couple years (for instance if FFXV bombs), I could see Square dropping the FF franchise, at least as far as numbered entries go.

  14. #59
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by chionos View Post
    I see what you're saying, and that thread was...enlightening. Lol, especially me bitching like an old man about all the "kids" worrying about FF's doom. Oops.

    [spoiler=redundancy]
    The only thing that's changed, though, is that now there's a game that actually sucks.
    100% subjective. Back then, people were saying that there were games that actually sucked. Now people are saying it again about another game. I do not thing FFXIII actually sucked. I know a lot of people who also disagree that FFXIII actually sucked.

    WK: You must have read a different thread than I did because I saw people saying they disliked all kinds of games and it was certainly more than one person who said they didn't like FFX. I mean, really, why would you say only one person was dissing FFX and then go on to say that you wish that you were around at that point? You know full well that FFX got lambasted by a large number of fans at it's release, surely? Because it was. I was one of them.

    It's all opinion. Every new game brings in a new kind of fan, a fan of a different kind of game, because every game is a different kind of game in some way. Every time this happens, the amount of diversity amongst FF fans increases. That means every time a new game is made, there will be a more diverse group of fans awaiting it. It will only suit some of these fans, due to the diversity of fans. The others will not like the game. The long wait between games means that the negative opinions will often be exaggerated because they waited so long for a game they don't enjoy. This will mean that you end up with a situation like that of FFXIII's reaction. You guys can rag on FFXIII all you like but if you stop and think about it, you know that what I'm saying makes sense. Logic's a bitch like that. For all I know, FFXV will be awful to me and wonderful to you guys. If that happens, perhaps my long wait will mean that I will feel an exaggerated annoyance at it, and exaggerate it's negative points, forgetting it's positive points (or dismissing them as negative out of spite) and you guys will consider me weird because you feel it's a good game. Hey, this is what happened in FFX with me, so it's definitely possible. But yeah, in the end, one "bad" game is not justification to denounce a series, it's just the time between that is exaggerating your negative opinions. Lambast the time, not the series. LOOK INTO YOUR HEARTS, YOU KNOW IT TO BE TRUE.
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    pirate heartbreaker The Man's Avatar
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    :monster:

    Loony BoB really making a pull for that "Biggest Final Fantasy Fangirl" Ciddie.
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