Agreed. I mean, used to be the ridiculous hp was like one particular style of difficulty in boss fights, but now it's the default. In the past there were some bosses that were hard because of massive hp, and some that were hard because they had certain immunities to work around, or certain debilitating attacks (malboro super-bosses), or had some pattern to figure out and manipulate, etc. More and more they're just marathons.
You know, it looks like FFXV might have some good fights with strategy being a big part of the combat. At least, that's what I'm hoping the videos we've seen so far are alluding.
It's difficult to find ways to make battles challenging without stacking HP in JRPGs with turn-based combat, but there's no excuse for any system that has battles in real time. None at all.




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