Quote Originally Posted by Del Murder View Post
I used to try and fight them but recently 'super boss' has meant a bazillion HP and some kind of cheap mass kill move. I'm not interested in spending a half hour on a guy only to wipe to some random unblockable attack.

Though I will say the bosses in Bravely Default have been a lot of fun because they don't use these cheap tactics. Most of the time you can figure out and plan a strategy to fit each one.
Agreed. I mean, used to be the ridiculous hp was like one particular style of difficulty in boss fights, but now it's the default. In the past there were some bosses that were hard because of massive hp, and some that were hard because they had certain immunities to work around, or certain debilitating attacks (malboro super-bosses), or had some pattern to figure out and manipulate, etc. More and more they're just marathons.

You know, it looks like FFXV might have some good fights with strategy being a big part of the combat. At least, that's what I'm hoping the videos we've seen so far are alluding.

It's difficult to find ways to make battles challenging without stacking HP in JRPGs with turn-based combat, but there's no excuse for any system that has battles in real time. None at all.