Kingdom Hearts is really the only series where I've bothered to do this.
Kingdom Hearts is really the only series where I've bothered to do this.
Only Atma Weapon who doesnt count and Dark Vaelfor who was the weakest.
Kefka's coming, look intimidating!
Have a nice day!!
If i think the combat system is enjoyable, yes, always.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Depends on how much I like the game and how stupid the post game grind is. Back in the day when I was younger and had more free time I always completed them, but now I have less disposable time, and using it grinding doesn't appeal to me all that much.
>>Am willing to change opinions based on data<<
Only really done this in VIII and XIII (five star thing).
Was there one in V?
Bow before the mighty Javoo!
The Omega Weapon and Shinryuu.
I used to try and fight them but recently 'super boss' has meant a bazillion HP and some kind of cheap mass kill move. I'm not interested in spending a half hour on a guy only to wipe to some random unblockable attack.
Though I will say the bosses in Bravely Default have been a lot of fun because they don't use these cheap tactics. Most of the time you can figure out and plan a strategy to fit each one.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
Agreed. I mean, used to be the ridiculous hp was like one particular style of difficulty in boss fights, but now it's the default. In the past there were some bosses that were hard because of massive hp, and some that were hard because they had certain immunities to work around, or certain debilitating attacks (malboro super-bosses), or had some pattern to figure out and manipulate, etc. More and more they're just marathons.
You know, it looks like FFXV might have some good fights with strategy being a big part of the combat. At least, that's what I'm hoping the videos we've seen so far are alluding.
It's difficult to find ways to make battles challenging without stacking HP in JRPGs with turn-based combat, but there's no excuse for any system that has battles in real time. None at all.
Oh man, make sure you do all the side battles in chapters 7 and 8. I waltzed in with a level 99 party unprepared and got eviscerated several times. But it really was a blast to try to plan out a solid party setup (yet sometimes unabashedly relying on Stillness abuse).
Of course! It is my goal to kill anything killable in a game to satisfy my ever-growing bloodlust. If I can kill every NPCs in a game, i would ensure all of them have their life taken out of them with immediate effect.
Destroy everything!!
Used to not because I thought I was too bad to beat them. But nowadays I like to complete everything if I can, so I do.
For FF I have beaten:
FF1: Warmachine
FF2: Light Emperor
FF3: none
FF4: Zeromus EG ( not even a superboss but it's all you get on GBA)
FF5: Omega, Shinryu
FF6: none
FF7: none
FF8: none
FF9: Hades, Ozma
FF10: All dark Aeons, Penance, Monster arena thing
FF12: Omega MKXII, Zodiark, Yiazmat, 5 Judges
FF13: Long Gui, Vercingetarix
FF14: Unending Coil of Bahamut, The Weapons Refrain (Ultima Weapon), The Epic of Alexander ( These are basically superbosses in MMO form)
Still a long way to go to get them all but I will!
I don't think many other games I've played have superbosses. I guess Red from Pokemon Gen 2/HGSS?
Generally, no. I've done various superbosses in 7, 8, XII and XIII. One day I will try Ozma but I really can't be bothered with the chocobo pre-requisite.
The only thing is there's not usually any challenge, particularly with youtube and other walkthroughs telling you the best approach (I am lazy and do not enjoy the puzzle of working things out for myself)