No, with the timing though you have probably figured that out by now but several attacks in the game including your own deal with proximity so its about making sure to make the most of moves by waiting to let the enemies line up right or prioritizing enemies that have close range attacks. It's a pretty novel system.
It's kind of a quasi -modern/medieval/20 minutes into the future time.5 oh yeah, police. What time IS this? Robots, matter transporters stolen from The Fly, yet they have a kingdom and a king and I just don't know. Maybe there are no police in this time period.
It's called Gonzales Theme (Gato's Japanese name) and if you pay attention his "singing" actually syncs up to the music. He was Sakaguchi's favorite contribution to the game.6. I know it sounds like I'm ribbing on the game but truth be told I'm enjoying it. It looks surprisingly good on my TV, the battle system is not quite what I expected and then there's that music. I've heard like five tracks so far and they've all been really good. I need to hear more of that song that played when Gato was talking before and after the tutorial fight.![]()
This was apparently Hiroyuki's Itpo's idea to have your actions in the beginning affect the story and it syncs up nicely with gameplay them of replay value.
Yeah some of the bosses can be brutal in this game if you're not prepared or over-leveled. Sounds like you're taking notice of the counter commands though so I feel you should be okay. Hope you're enjoying it so far.That first boss, Yakra, wasn't a pushover either. I'm guessing spamming Double Techs is a no-no for boss fights since it looks like that dude always used his attack-all move in response to that. I would guess a lot of bosses will have that gimmick. Lucca died my first attempt before I learned not to just spam DTs. Well that and also I didn't use Frog's healing magic. I didn't think I'd need healing for the first boss of the game.![]()





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