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Chapter One: The Old West
Thus, we start our story with the cowboy!



A bandit clan named "the Crazy Bunch?" Very unique. Much classic.
Anywho, our cowboy gives us a proper sendoff by shooting and blowing the smoke off of his gun, and away we go!


And so, the game drops us in an unknown, stereotypical town from the old western days. With a sheriff's office and a bar! Neat.
A lone sheriff leaves the office, and waltz right on over to the bar.

Barman: "Howdy, sheriff."
Sheriff: "Put up this here poster."
Barman: "Whose this here feller?"

And, thus, we get to name our character! Sundown doesn't seem to be too badass of a name, so let's change it to...

smurf. Only six character limit? But Sundown's seven characters! What the fuuuuu--game logic--uuuuuck?
Note to all of those who care: I had to restart the intro sequence to get "Sundown" back. You all should be happy we're not playing as Sundow.
JUMPCUT!

Thus, we meet our hero on horseback. Our John Wayne of the Japanese Super Nintendo era. Probably not, but he's all I know on this emulator system.

A CHALLENGER APPROACHES.

TRAINER WILD WEST USES PURPLE-CLAD STRANGER.

Apparently, the purple-clad stranger isn't just any stranger. His name is Mad Dog. And he wants to kill the Sundown Kid for whatever unknown reason he may have...

...Which leads us to our first battle!
To summarize the battle mechanics; each characters move in free-time across a grid-like battlefield. When the A button is pressed, a menu comes up asking what actions you would like to perform. Different actions can travel up to so many grid-spaces, and some can only be done from a cardinal direction, etc. It's not all that complicated when you know how to work it.
After shooting him in the face once or twice, Mr Mad Dog drops like a hot potato.

RIGHT OOOOOON!

...But he's still alive, so Sundown shoots Mad Dog's horse to scare it away, and rides off, leaving Mad Dog in his dust...

...Until he travels 50 feet away from Mad Dog and spots a town.
Literally, Mad Dog can probably see the town from where he's at. He probably won't follow you or anything.

Wandering 50 feet to the nearest town, most like.

To conclude this installment of the let's play, we end at the town. Sundown dismounts his horse, and sets off to find the source of the horrible music that's totally coming from the bar.
See you next time!
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