How is that a terrible idea. Whether you've spent the hour farming Relic Iron, Spin Metal, Spirit Bloom or whether you spent the hour doing fastest possible time runs through strikes on Vanguard Tiger, the resulting Vanguard mark gains was not significant for the cost. Each stack of material is capped at 200 (barring class material), that was on the original division of material in to 5 marks exchange 4 trades. Even if you do 2 or 3 exchanges, you're looking at roughly 2 hours of farming for every 10 marks. In the same time, you could go out and do more than 2 strikes and get more than 10 marks.
I don't know how much you think Destiny had massive loads of data on the disc. Destiny had a lot of downloads since launch. I remember it took my 360 well over an hour on my net connection (which whilst I'm on the edge of the router's effective range it seems due to obstructions, my 360 still pulls in a reasonable down speed) to install the downloaded content day 1. That's without the patches since, some of which have taken over 30 - 45 mins to do. But by now we're well past what could have been stored on the disc. I mean sure probably you could write all of Destiny as is to a BR disc but since PS3, PS4 merely have 1 additional strike in the original release playlist and a handful of guns/armour variances not on 360/Xbox 1 it's hard to believe that either XB1 or PS4 contained all The Dark Below and it's content in the disc release.
You mean, during the launch of their new DLC, they made the Weekly Heroic the new DLC Strike? OMG! No way! What assholes!
Seriously? I mean seriously. Is that the big Activision and Bungie can suck it comment now? They made their brand new content the weekly Heroic? I'm not defending a lot of the decisions with Destiny, the game is definitely a different beast from the one that was hyped up. It certainly could never have lived up to the hype and Bungie and Activision have certainly handled the criticism poorly in some regards. Though you can see they made changes based on player feedback to a lot of the weapons and analyzed their game to bring more balance to it themselves. Not all the changes are welcome, after all the SUROS Regime master race in PvP weren't happy to see that their beloved domination of the crucible through virtue of a better gun was being nerfed. Though I can see and believe having read and watched a copious amount of open transparent articles released by Bungie that they're doing this in all for the benefit of all players.
That aside for another conversation perhaps and returning to the point of the Weekly Heroic being the Dark Below strike... Of course they did. Anyone expecting this week's weekly heroic to be anything but the DLC strikes is a self deluding fool. They're doing it for 2 reasons; Marketing - We have new content, do you have it yet? No? Oh what a shame, guess you can't do this like all your friends! And secondly because it's something new giving equal opportunity to the players who have brought their new content but don't have as much time to play the same opportunity as those with plenty of free time to do the DLC content and yet have the opportunity to play in a weekly Heroic or Nightfall. I'm not mad at all about the fact that they've done this (though I do have the DLC I suppose) but even in the position of someone who didn't purchase it I'd be fine. A little disappointed perhaps but I'd understand it's a marketing thing, when something is new, you scream about it until your lungs hurt. This is the games way of doing so.
That being said, The Dark Below's story is one which definitely feels more engaging than that of the main game. I'm not thrilled about the lack of story in beautifully depicted, well voiced cut scenes but the voice over's prior to the missions certainly contain more of what is in the Grimoire than the vanilla stories. Though I'm sorry but what I wanted from Destiny in this regard was each of the missions being opened and perhaps ended with something similar to the story snippet you obtain visiting the Queen of the Awoken in the Reef or the time you kill the Archon.
The new quest progression structure is better too though again, I'd have liked more quests and more development there than we got. Perhaps it's having worked on quest and story development for video games myself, I understand how hard this is to get right. With Destiny's mix of genre's it can't be easy either as you've got to accommodate for players varying skill and styles otherwise you risk developing a game which is so heavily scripted that it basically becomes Uncharted 3. A great game but every play through feels exactly the same. With that in mind, the changes made is a significant and welcome change but I still feel like we're taking baby steps here.
Missions generally still follow the progress and then hold point A or point B flow but I've also found especially in the Strike that it is much more "Attack point A, Take Point B and Survive at point C" this time around. There's a lot more enemies being spawned in too. Thralls now come at you in hordes of 10+ enemies. It feels dangerous even at high levels with a damn good shotgun in hand. The higher numbers have to do both with the player levels now and also because the Hive and Fallen are generally fighting their internecine wars in the areas you assault. With that in mind, the only way to ensure you're challenged is to put much more of them in there due to the weakening/killing of some by attrition.
So my review of the Dark Below is: This is more like it, but it's not quite there yet. Baby steps I guess.






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