Quote Originally Posted by Loony BoB View Post
Quote Originally Posted by Skyblade View Post
Quote Originally Posted by Loony BoB View Post
I know you're probably kidding around, but: It shouldn't matter if it improves the reception and reviews of the games to the point that more people buy it. I mean, they spent that much time with Jihl and then they killed her off.
They didn't have to design a moveset for her, or animations for every attack, etcetera.

A playable character is a lot of resources. It's the same reason we don't get hidden characters any more. They don't want to put in all that effort for characters some people might not see.
My point stands regardless - if the reception of the game improves dramatically because of the inclusion of such moments, it will pay for itself.
Agreed, but good luck trying to get Square to actually understand that concept.

In the meantime, I'll be laughing at all the people who say "Square is the mainstay of JRPGs" and playing all the fantastic games that ATLUS and Nintendo have been rolling out lately. Square hasn't been the genre leader for JRPGs in a while. That doesn't mean the genre is dead, it just means other people have picked up the slack.
I don't think any other developers have picked up the slack. Ni no Kuni aside, I can't think of any recently released AAA-quality JRPG that has done considerably well for itself.
True, but I can't think of that many "AAA-quality" games of any genre that I actually want to play. Mostly because that term seems to be restricted to only console games with at least 20 million in the development budget.

There have been plenty of AAA QUALITY handheld games. Even more AA quality handheld games that are still enjoyable and well worth playing. We're getting more on the way, from a ton of developers.

If JRPGs want to go back to consoles, they'll have to actually do well there. But I'd say Persona 5 and Xenoblade Chronicles X are going to be the ones the actually decide the fate of the JRPG on the console market. Not Square.