Quote Originally Posted by Sephiroth View Post
Actually it has a 7 million difference, I just pointed it out because that it only sold half as much is not true because Uncharted did not sell 24 million times while XIII sold 12 million times or FFXIII did not just sell 8 million times while Uncharted sold about as much as you thought, now even more.
Fair enough. Thanks for pointing out my mistake.

I am actually sure that FFXV will boom the problem is that it now requires a new console again and that might keep the sales lower for a while than PS3 and XBox 360 would have done.
See it's the last part that I think has everyone worried. On the brightside, the PS4 is doing better than its predecessor but on the downside, XV still sounds to be a few years away and the long development time is probably making this project far more expensive than SE would like it. I mean we are talking about the same company who sunk their MMO by making hi-res flowerpots. SE has not done a lot this past generation to garner consumer confidence.

The other issue is that I came back from an RPG Panel I held at a pretty sizeable convention and found the utter lack of faith in FFXV by fans a bit of a sobering experience.

Quote Originally Posted by Vyk View Post
Just for reference sake, you're not actually trying to convince people they no longer need (J)RPGs, and to look to shorter more action-movie-oriented games for their video gaming fixes, right? You're just begging the questions, genuinely curious, and just wanting to have a healthy debate, correct? I get the impression some people feel you are trying to persuade. And I don't imagine that you are

Edit: @WK
I am not persuading people to move away from JRPGs, I am instead trying to narrow down what they bring as a complete package. VeloZer0 caught on to my point about how JRPGs back in the day were largely known for their stories and characters but nowadays if you want good plot and characters you can go anywhere, it is no longer exclusive to the genre like it was in the 16-bit/32-bit days. So my question comes down to what else does the genre bring to the table for players? I mean if gamers only like it for the story and characters then why do you still come back to it when other genres have shown they can write just as competently? I am trying to get to some core to the JRPG experience I feel that people gloss over because we focus too much on one aspect and never really step back to look at the big picture. If you're here for plot and story only and everything else doesn't really matter, then why not just read the transcript or watch the cutscenes on YouTube? Why shell out $50 bucks if you're only going to lick the cream and throw away the cookie part of the JRPG Oreo? This is what I am getting at. I feel if we can find what the genre brings to players then we can figure out a solution to its problems, but some members argue there is no problem and others focus solely on one aspect without looking at the bigger picture, I am trying to guide the thread to this point of what makes a JRPG fun as a whole that makes it a unique experience from other games?