Page 8 of 9 FirstFirst ... 23456789 LastLast
Results 106 to 120 of 128

Thread: Why does SE believe that people don't like JPRGs?

  1. #106
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Loony BoB View Post
    Please, for the sake of common sense, stop comparing FFXIII with Uncharted. Goodness me. It's like comparing Grand Theft Auto IV with The Last of Us. They're bloody different games.

    Uncharted, as much as I adore the series, is not a story focused game at all. It's a gameplay focused game, that happens to have great characters and a passable story (I mean, really, the Uncharted stories are generally about as basic and improbable as you'll get in gaming).

    So if you're going to say...
    My point stands that a story driven action game can deliver a grand story on par with an RPG that had little else to offer.
    ...then at the very least bother to find a story driven action game. Mass Effect is probably a better example.

    Fact is, though, these games are shooters and shooters are generally the most popular games out there. They are dramatically different from JRPGs in so many ways that this very statement baffles me. You might as well question why point and click games are still a thing when every other game involves far more pointing and clicking and other stuff. Basically, some people don't want other stuff in their game.

    And that's my pet peeve of this specific thread out of the way.

    Essentially I disagree that other games are doing story and character "just as good, if not better" than the best RPGs are, with extremely few exceptions (The Last of Us, Dreamfall, perhaps Mass Effect although it fell apart in the long run). I agree with anyone/everyone who says that the story writing is a major problem with RPGs today. I think the characters are often pretty good (I think people get stuck up on cliché personalities, but eccentrics are part of what makes a character interesting and there are only so many eccentricities you can make) but the plots themselves are often very thin, and the villians don't trigger emotional responses from us, nor do the 'big moments' in the games. I think the character dialogue tends to be okay, so the writing of the characters is fine, just... they have such great ideas they throw at us and then they never really grow on them to the correct degree. Also, they lack the balls to kill off characters, or put in any moments that will pluck at our heartstrings.

    Finally, and I'm not sure if this has been brought up at all, but we experience emotive responses differently and to different things than we did when we were in our teens. Our age and life experience has probably not helped our case for getting emotional responses to moments in the games. Still, I know movies and TV shows can engage me fully, so it should be possible for games to do the same. The Last of Us and Journey did. Why not FFXIII? Just a poorly executed plot that started out so well and ended so meh.
    BoB, you're missing the point of my argument. My point is that if you only play games for plot, then what does a JRPG offer from a storytelling standpoint, that another genre can't supply if they both have strong stories? For instance, I can say with confidence that MGS3 is a better written game than anything SE released on the PS2, and it's not even a close race. I would also argue MGS3 offers a better gameplay experience over everything SE released on the PS2, again, for me this is not even a close race. Yet I still like FFXII and FFX... well we won't dwell on that.

    For the longest time, all the way back to the NES/Master System days, the JRPGs strength lied in its ability to tell a story which most other games didn't or couldn't do. Double Dragon, Mario, and Sonic all have excuse plots to give context but nothing more. It was games like Phantasy Star, DQIV, and FFIV that game the characters more purpose and meaning. If you wanted a thinking game back in the early 90s, you played RPGs or Adventure games because they were not simply about collecting coins, or beating up people. They offered narratives that gave real purpose and created characters with their own story arcs that offered emotional highs and lows, but with the advent of 3D and the gaming industry focusing on more of a cinematic experience, games that once only offered excuses to romp through their worlds were now focusing more on characters and world building. Metal Gear Solid, Resident Evil, Silent Hill, Tomb Raider, and hell even Tekken and old school plat-formers began to start emphasizing story and world building into their games. What really separates FFVII from Metal Gear Solid and Silent Hill? Largely gameplay and length but character writing and world building are something they all share.

    Most JRPG fans I meet only play the games for the plot, I will argue the gameplay needs to be updated and made more challenging and then they whine on about how they are only here for the story and don't want the gameplay to be improved to hinder their ability to progress, at which point I always question why they bother to play when they could YouTube the custscenes or read a transcript of the game's plot. What does the game portion bring that is worth keeping? If your favorite RPGs didn't have a plot and were just blank slate characters, would you still play them and love them? I'm simply pointing out that JRPGs made a mistake twenty years ago and decided to put all their eggs into one basket in terms of focusing on plot and character to the detriment of everything else. Now they are in an age where good character and storytelling are a dime a dozen, the plots people are talking about this last gen are not XIII's, Xenoblades, or Dark Souls, people are talking about The Last of Us, Bioshock, Uncharted, Spec OPS: The Line, and Mass Effect. The genre's one major attribute is no longer unique or even as good as other genres that have adopted it. So then I ask what does an RPG have left to offer to a gamer? The point I'm getting at is that the genre needs to work on that gameplay part of the game and maybe take a chapter out of some of these other games play book.

    When I was young, I forced myself to get further into FFVI, I reached the Opera scene and was surprised to find myself thrust into a story event mini-game with no heads up, I wasn't watching an opera unfold, I was experiencing it through gameplay and it changed my way of thinking both about FFVI and gaming's potential as a storytelling medium. Twenty years later, I'm playing Uncharted that made me playthrough set pieces inspired by Hollywood's finest, Modern Warfare had me experience a soldier's dying breath from radiation poisoning, MGS4 has me seamlessly jumping from story cutscene and frantic motorbike chases, Bioshock is twisting my mind with its clever writing, and FFXIII? Well it made me walk down a long pretty corridor until a custscene happened at which point I placed the controller down and watched it like a good boy, then when it was done, I moved forward, occasionally getting into fights where I let the A.I. do most of the heavy lifting before winning and moving onto the next plot point where again, I sat my controller and watched it like a movie. The genre that kind of pushed the envelope in making the player experience the story twenty years ago has now all but divorced the game and story from each other. The player is no longer involved in what happens, at this point I'm watching a movie or TV series, the player has no agency any longer, and if some of these other games can offer a more stimulating experience then why are we bothering with JRPGs?

    I'm simply trying to get to the core of why we play these games, especially since all we ever seem to do is whine about how they are not as good as the old days but still we stand in line for the next installment because we've apparently been trained too. So why do we keep doing this to ourselves? Is there some inherent value to the genre that is understood but not said that keeps us coming back or are we simply Pavlov's Dogs salivating to a bell that signals the JRPG of yore we grew up on, even though its been years since the genre offered an experience on par with it?

    Quote Originally Posted by Bolivar View Post
    Yet you do talk about Xenoblade that way, while others, like it or not, also see Valkyria Chronicles and the Souls games in the same light. A lot of people also seem to feel the same way about Bravely Default and Fire Emblem as well. I'm sure that feeling will keep going when Bloodbourne, Persona 5 and the new Ys all come out next year.

    Do you have anything else to fall back on at this point?
    Two of those games mentioned are handhelds and part of a different gaming generation as it is. Two of the other games are infamous for cleaning up the muck the genre has become by offering challenge and a streamlined interface that doesn't sacrifice the strengths of the genre's game design principles. Neither game is helped by one alienating its audience with its brutal difficulty and the other saw a limited release on a console most self-professed "hardcore" gamers would prefer to forget about. Doesn't change they were both wonderful though.

    Yes, there were some great gems this generation, but you can't tell me that in another five years, supposing we get a good stock this current generation (and it's already looking more promising) that we won't be looking back to this period and saying it was definitely the weakest generation in terms of good games in the genre.

  2. #107
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by Wolf Kanno View Post
    I'm simply pointing out that JRPGs made a mistake twenty years ago and decided to put all their eggs into one basket in terms of focusing on plot and character to the detriment of everything else.
    You sound like someone who's never played a game designed by Hiroyuki Ito.

    Quote Originally Posted by Bolivar View Post
    Two of those games mentioned are handhelds and part of a different gaming generation as it is. Two of the other games are infamous for cleaning up the muck the genre has become by offering challenge and a streamlined interface that doesn't sacrifice the strengths of the genre's game design principles.
    A) What does handheld and generation have to do with it?

    B) From Software and Sega have been making games like those for 20 years.

    C) This sentence:

    Quote Originally Posted by Wolf Kanno
    Neither game is helped by one alienating its audience with its brutal difficulty and the other saw a limited release on a console most self-professed "hardcore" gamers would prefer to forget about.
    makes absolutely no sense.

    It really seems like you'd be better served playing some of the awesome games that have come out recently instead of complaining about them on the internet.

  3. #108
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Bolivar View Post
    Quote Originally Posted by Wolf Kanno View Post
    I'm simply pointing out that JRPGs made a mistake twenty years ago and decided to put all their eggs into one basket in terms of focusing on plot and character to the detriment of everything else.
    You sound like someone who's never played a game designed by Hiroyuki Ito.
    None of which are terribly challenging. He helped design two of my favorite games of all time but I don't consider either a challenge and I still feel the games make it easier for newcomers with only optional stuff for veterans.

    Two of those games mentioned are handhelds and part of a different gaming generation as it is. Two of the other games are infamous for cleaning up the muck the genre has become by offering challenge and a streamlined interface that doesn't sacrifice the strengths of the genre's game design principles.
    A) What does handheld and generation have to do with it?

    B) From Software and Sega have been making games like those for 20 years.
    I don't feel the Phantasy Star Online/Universe were terribly challenging and while King's Field is hard as balls, there is a reason no one has ever heard of them until Demon's Souls came out. I think you and I have very different criteria for challenging and not feeling like the game is holding your hand... Also I just don't like Valkyria Chronicles, I can appreciate what it tries to do but I find the games lacking and the story and characters atrocious anime fluff. You might eat it up because you sound like someone who avoids those type of games but as a long time anime fan and person who doesn't mind anime nonsense in my games I can tell you I have had my fill.

    As for the handheld comment, I say that simply because several RPG fans, in this thread no less, have mentioned how they consider them "watered down experiences" which while I disagree, doesn't really change the fact that despite several wonderful handheld exclusive JRPGs coming out that were stellar, they are only talked about by people who like playing handhelds and are largely ignored by the rest of the fanbase. I mean SE doesn't really have a JRPG problem when it comes to handhelds, its their console entries most people have issues with. I also just don't really count titles on the 3DS as last gen, which is what I'm referring to when I speak about a poor selection, though the DS certainly had some strong entries.

    C) This sentence:

    Quote Originally Posted by Wolf Kanno
    Neither game is helped by one alienating its audience with its brutal difficulty and the other saw a limited release on a console most self-professed "hardcore" gamers would prefer to forget about.
    makes absolutely no sense.
    Again I'm pointing out that despite being great games, they will be niche. Kind of like Earthbound (released after everyone moved onto new console generation) or Tales of Symphonia ( largely loved for being a great JRPG on a console that had four JRPGs worth talking about) as opposed to titles that had universal appeal.

    It really seems like you'd be better served playing some of the awesome games that have come out recently instead of complaining about them on the internet.
    You are more than welcome to point them out to me cause I look across the field of this past generation and don't see much worth getting worked up over. Again, I do feel there are exceptions but as I was trying to point out it won't be as much of a collective narrative, instead it will be:

    RPG Fan #1 - I loved Demon's Souls and Dark Souls
    Fan #2 and #3 - I hear they were good but way too hard for our taste.
    Fan #2 - What about Xenoblade Chronicles, that was a fantastic game that changed what a JRPG could be!
    Fan #1 and #3 - We wanted to play that but we don't like the Wii, the 3DS version was a watered down handheld, and frankly it was hard to find.
    Fan #3 - What about Bravery Default?
    Fan #1 - I owned a Vita.
    Fan #2 - I prefer console titles, handhelds are just too small and I prefer sitting back on my couch and watching it on my $1000 entertainment center. smurf handhelds...
    Fan #1, #2, and #3 - So why are we all talking together again?
    Fan #1 - Well Persona 3 and FFX were good...
    Fan #2 and #3 - Oh yeah, those were great games! Why can't developers make them like they used to....

    I lifted most of these comments from people on this forum, so don't try to say this isn't true. I'm just saying that this past gen was pretty weak for a JRPG fan and lacked a smorgasbord of great options like previous generations.

    With that said, I feel we're probably going to go in circles on this issue as well and I'm bored of the topic at present since everyone seems to be unable to "see the forest for the trees" so I say we just quit while we're ahead and still willing to talk to each other.

  4. #109
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I've overall been pretty pleased with the current gen RPG's. I usually wait a few years to buy games but I've been buying quite a few newer ones lately and overall I would say I'm happy with it.

    Looking at some numbers from my in progress game list, I have about the same number of current gen RPG's as the other generations. Current (for me) meaning PS3/Wii/XBox 360/3DS/PSP.

  5. #110
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    I'm not sure JRPGs have ever really been about plot. Most of them have dead simple plots, if you break them down. They're just "go fight bad guy and save the world". Which is FINE. Because the character moments, the sub-stories within that plot, and the immersive nature of the world of JRPGs is far more important than the actual plot.

    But JRPG designers keep hearing "oh, it's all about the plot", so they build up these huge, overarching plots that turn out to be complete nonsense that no one can follow and understand.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  6. #111
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    I don't think anyone "only" plays games for plot, they merely play games that focus on the plot and have more to them than that. Otherwise they'd watch a movie or a TV series.

    For everything that most of the games you mentioned offer, they don't focus on the story while still offering good gameplay, they focus on the gameplay while still offering good story. However, for the most part, these plots aren't the kind of plots that would work for a Final Fantasy game. JRPGs tend to be a lot more global in their premise, and involve a lot more fantasy. Zombie plots and nuclear war plots are great and all, but they do not belong in a Final Fantasy game.

    The only problem with JRPGs from my perspective is that the plots aren't as good as they used to be. The gameplay, for me, is still decent. It could definitely improve, don't get me wrong - but if these JRPGs had incredible plots then it wouldn't matter so much.

    I can also see a lot of reason in Skyblade's thought regarding plot vs. characters.

    I'm simply trying to get to the core of why we play these games, especially since all we ever seem to do is whine about how they are not as good as the old days but still we stand in line for the next installment because we've apparently been trained to. So why do we keep doing this to ourselves?
    Every individual is different. I personally always want to play the next FF game because I know it will be something different. The previous game can be bad and there's still every chance I'll like the next one. That's the beauty of a Final Fantasy game for me in particular - each game is different in ways that shooters can't manage. I like multiple genres, and that's because I enjoy variety in my video games. RPGs happen to offer the largest amount of variety within their own genre, in my experience. JRPGs tend to focus more on the story, and I like a good character and a good "global plot", so these things work for me. I also like the surrealism and fantasy involved in them - they take you to a new world each time. That's awesome.

    Is there some inherent value to the genre that is understood but not said that keeps us coming back or are we simply Pavlov's Dogs salivating to a bell that signals the JRPG of yore we grew up on, even though its been years since the genre offered an experience on par with it?
    It seems to me you're talking more about yourself than about other people. I, for one, enjoy the games I play. You should try that sometime... focus on just having fun instead of analysing everything.

    I don't want a complete lack of challenge in my JRPG. I don't want it to be TOO challenging, either. Personally I am happy with just having to have fun. What you define as a complete lack of challenge is different to what others will define, though. You probably are much better at overcoming challenges that other people might have more trouble with. This is A Thing That Happens. I'm better at gaming than some people, I'm worse than others. Same goes for you. If you happen to prefer your games ultrahard, then good for you, but that probably won't fly for most people.

    Gameplay should never be confused with difficulty. The two are linked in some ways, but you can have games with incredible gameplay and next to no difficulty and vice versa.
    Bow before the mighty Javoo!

  7. #112
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by Loony BoB
    I, for one, enjoy the games I play. You should try that sometime... focus on just having fun instead of analysing everything.
    Quote Originally Posted by Loony BoB View Post
    Gameplay should never be confused with difficulty.

  8. #113
    cyka blyat escobert's Avatar
    Join Date
    Apr 2001
    Location
    Rush B! NO STOP!
    Posts
    17,742
    Blog Entries
    4

    Default

    Quote Originally Posted by Dante WolfWood View Post
    When has SE ever been in touch with their fanbase?
    This right here.

  9. #114
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,937
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    To Bolivar and BoB - Awesomeness By Analysis. Perhaps some people (myself included) are entertained by analyzing things? I know that I can enjoy a shallow but well-executed game, but if I find that, upon analysis, it still holds ground or, even better, is that much more awesome, I will derive so much more pleasure from it. So please stop telling people how they should enjoy games because for all the bitching we analytical players do, it's the way we play and it deserves respect.

  10. #115
    Recognized Member Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,275
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    I stopped following this thread a long time ago, but just in line with Fynn's post I can say that analysis is a big part of the enjoyment for me in story-driven games. It even has the potential of turning a very mediocre game into something a lot more interesting (which happened after I played through the XIII trilogy.)

  11. #116
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    If I have to shut off my brain to enjoy something then there is obviously something wrong with said thing.

  12. #117
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    I'm sure the three of you know perfectly well how much BoB and I love analyzing video games.

    That is not the same thing as arguing away all the awesome experiences out there right now so you can convince everyone (and seemingly oneself) that the sky is falling.

  13. #118

    Default

    Quote Originally Posted by ToriJ View Post
    If I have to shut off my brain to enjoy something then there is obviously something wrong with said thing.
    Which makes 75% of all stories impossible to enjoy then.

  14. #119
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,361
    Articles
    12
    Blog Entries
    76

    Default

    Quote Originally Posted by Sephiroth View Post
    Quote Originally Posted by ToriJ View Post
    If I have to shut off my brain to enjoy something then there is obviously something wrong with said thing.
    Which makes 75% of all stories impossible to enjoy then.
    Which makes me appreciate the good stories.

  15. #120

    Default

    Agreed. This is why I enjoy so few things. AAA games rarely do it for me. But certain things hit AAA calibur for personal experience, and that's basically all I look for anymore. I don't have time to waste on sub-par experiences much anymore



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •