Quote Originally Posted by MJN SEIFER View Post
I think changing the rest of the game would really lose the charm. I like the pipe cleaning Popeye arms. I like the typos and crap. Over time it has all added up to become classic and helped to engage the community.
As I said elsewhere (I think in a thread about anime being made into live action) the original version still exists, so making a remake isn't so much changing the original, but creating a new version.

I wouldn't mind an alternative version just to see how it's done - such as a version with the translation that was being done by a former member of this forum. I love the original version's translation, including it's errors, but as I still enjoy reading the translation project, I would love to see a version of FFVII with that translation (and yes, I'm the same guy who said FFVII shouldn't be remade years ago).
Let me rephrase that. I am against altering the tone of the game. I don't necessarily disagree with doing things differently but the concept of a re-imaging or alternate take on the same material doesn't exist in games like it does movies or other forms of entertainment. If they were to re-release it we have been conditioned to expected a better version of what existed in the past and not a new take on the whole thing.

My main problem with retranslations is that it can really change the tone of the game. The Noles Pole and stuff like that have become some of the most memorable lines.

The same tone trout applies for if they redid the graphics super realistic like the E3 demo or Advent Children. Those are nice and everything but I don't want to see a super realistic cloud going around in drag. I don't even think it would work. Do it super deformed anime style if anything because that was the style the seem to be going for possibly? A mix of that and 3D versions of SNES graphics?

When redoing graphics, I think Halo Anniversary got it right. Update the crap out of everything and give the user the option to switch from the new to the original if they want.

This leaves everyone happy.

Quote Originally Posted by VeloZer0 View Post
Quote Originally Posted by edczxcvbnm View Post
1) Option to skip the long summon spell cut scenes
One thing I think that they did right with Crisis Core is implement the best summon animation system to date. (Which they obviously ripped of from my idea 5 years earlier that I only told to my circle of friends.) The summon starts as normal, but if you press a button it skips immediately to the damage. You get the cool animation, and the convenience of shorter battles, all in one go.
Yes. I could not agree more.