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Thread: Let's Play Resident Evil 2 badly

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    Mold Anus Old Manus's Avatar
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    That's right folks, it isn't over yet!

    It's time to 'discover the true end[sic]' and follow our favourite rookie cop Leon Kennedy and his escapades on his first day on the farce force.



    Leon starts off on the other side of the exploded tanker to Claire. But don't worry, he still gets his fair share of zombies. Did we crash into a neighbourhood watch meeting?




    Leon carries his trusty RPD-grade pistol, as well as a ridiculous amount of ammunition. His key item is the lighter, and judging by the fact that I must have used Claire's lockpick about three times in total in the previous scenario and had to faff around with the item box whenever I needed to produce a flame, I would say Leon having it equipped at all times is far more useful. Let's forget the fact that he doesn't actually smoke, though He and Claire also have matching knives, but dispense of any illusions that this won't be chucked at the first opportunity.



    Leon must take a different route to the station, which is much quicker. We get to the courtyard in only a few screens.



    A few zombies pottering about here, but the real point of interest is that snazzy squad car parked on the right. Very 1970s. The realer point of interest, however, is how that car managed to get into this courtyard in the first place





    A quick forage in the gatehouse yields the key to the door across the way. The first of many arbitrary keys that Leon will be jangling about in his pockets in this adventure.




    If you're thinking this place looks familiar, it is. Nothing of note in here this time around, though.

    A jog out the opposite door and around the corner and we get a flashy cutscene.





    Subliminal IRA messages daubed on the bottom of RPD helicopters. The scumbags.



    "Get me the smurf out of here! I can still make the evening meal deal at KFC if we punch it!"



    Officer Waistband here is too fixated on blocking the landing zone of his rescue helicopter to notice the zombified remains of The Lighthouse Family shambling up behind him.



    "No! Not feelgood adult alternative!"



    "All together now..."
    " "because we are gonna beeeeeee..."
    "...forever you and meeeeee"



    "The cheese! I can'tesuiopvdfsdfasdfgdfsfsfsf"



    "You could be lifted! Lifted! Lifteeeeeee-







    And that is why they suddenly disappeared in the late 90s.


    Moving on...



    We make our entry to the police station into this second floor corridor.






    The first of many Small Keys! The fun part is deciding whether or not to put it in the item box because who knows when you'll actually come across the lock.




    In the main hall we find that all the doors are locked. Cheers then. Looks like we need the card key from Marvin.



    Not before picking up the shotgun left safely on the reception desk!




    This time around, the unicorn medallion is found in this obscure part of the mezzanine. It can take a while to come across it because you have literally no reason to go over there.



    Place it into the statue, and sure enough, it spits out the Spade Key. Is there a cache of Spade keys inside for anyone who needs one?




    The valve handle is hidden in the squad room for Leon. I suppose water leaks are pretty common around here, or something.

    Back up to the flaming helicopter...



    Hang on a moment. Didn't Claire do this? Am I supposed to believe somebody reignited the chopper?






    On the way back inside, we're interrupted by a cutscene (and as far as I can remember, the only time in any of the original RE games that someone uses their hand to operate a door).





    "A Hind D? Colonel, what's a Russian gunship doing here?"





    Delivering recurring trenchcoat-wearing enemies, of course.


    Join us next time as we play our first round of Run Away From Mr. X!
    Last edited by Old Manus; 09-19-2014 at 04:13 PM.


    there was a picture here

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