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Welcome back, boys and grills. When we left last, a giant baldeaded demon crashed through the ceiling of the corridor we were about to enter. Let's go.
Inside the corridor we meet the slightly-more-clothed brother of the Tyrant from RE1. Technically called the T-103, he is more popularly known as Mr. X. Apparently tasked with retrieving the G-Virus sample, he seems more interested in chasing Leon, and will be appearing when we least expect it throughout the game.

He mainly lumbers around very slowly and swings punches which hurt like a bitch. If we take him down he usually drops some decent ammo, but we're not really equipped to fight the guy now, so we're going to leg it the hell out of there.

The B Scenario mainly consists of repeating what Claire did, just in a different order. As such, I'll whizz over the unimportant parts. We're going to need those two jewels again...some jobsworth police officer must have taken them out of these busts and put them back.

The item box room in the lower east wing now has zombies!

The first instance of Leon's lighter coming in handy. That's two horrific paintings incinerated in one evening 

The picking up the second jewel on the way to the STARS office...

We find that the vacuum created by Claire's removal of the grenade launcher has spawned a far superior Magnum. This thing tears through pretty much everything we're going to face but ammo is like gold dust, so we'll pack it away for now.
Carrying on down the corridor...

Oh, for smurf's sake.
Leon lets her run off into the police station full of flesh eating monsters, and quickly escapes before he has to deal with Claire.

Another round of Push-The-Bookcase yields...


...plugs? 

We also pick up the H.GUN PARTS for the handgun on our travels, which gives us a completely unfunctional stock and allows us to fire the pistol in burst fire and full-auto. Now we're playing with power!

A strut through Leon's party...

...and the sewers...

...and we run into this sassy lass. This is Ada, and she holds her gun like a straight gangsta :ezpimp: She is also shooting us for no reason.

She says she's looking for her boyfriend 'John' (in a police station car park?) and is not possibly a spy actually looking for the G-Virus.
This van looks suspiciously pre-rendered...let's push it out of the way, revealing a passageway behind that Claire was not able to access because her scenario partner is a small child who doesn't pack the muscles (and more importantly, isn't a gangsta)

As soon as we enter, Ada runs off without warning. This is the first of at least half a dozen times when she will do this throughout the game. It is also the first of at least half a dozen times that Leon will just stand there and shout "ADAAA" (the number of trailing As increasing steadily with each bellow).

Jail cells? In a parking lot? 

One of the cells contains this bloke. Did we catch him during some 'alone time'?

This is Ben Bertolucci, a Raccoon City 'reporter' who could only look more like a sterotypical 1950s film noir hack if he was sporting a feathered fedora and had a clunky SLR around his neck. He tells us that he's keeping himself locked in the cell as long as that 'monster' (Bill Birkin) is wandering around, and says there is a manhole leading to the sewers in the next room over.
Leon picks up the crowbar on the desk nearby and heads to the manhole.



Now we're in the sewer, complete with electric lighting and oversized arachnids that we can pretend aren't there.
Out the other end, and...

Who knows at this point.

This door impedes our progress. It appears that this is where we need to place these ridiculous chess piece plugs that are scattered around the police department. All the way down here!
We only have one, so looks like this means a trip back above ground to find the rest.

Stepping outside, Ada reappears. How did she get here! 
The shutter is blocking the way, so she sportingly volunteers to climb through the pointlessly placed hole above it and see what's on the other side. That's right gang, it's time to slip into Ada's most gangsta of shoes!

Sherry makes a brief appearance on the other side but manages to get away before I can put a bullet in her head. She did drop something, though...

How you can drop something that is physically chained around your neck is beyond me. Also, that hand. The horror...

Bonus points to those of you who noticed that this thing is actually at least twice the size of the bling that Sherry had around her neck earlier.

Judging from the fact that we're in the same place we did the runabout with Sherry in Claire's scenario and we just saw the girl herself moments earlier, we can glean that Claire is probably also in the sewer somewhere at this very moment. Fortunately she will always manage to leave any room she is in just as Leon is about to enter.

Long story short, we pick up the Club Key and some ammo, and toss them back to Leon.

Ada also uses this as an excuse to run away again. All together now: "ADAAAAAAA"

Zombies in the autopsy room have been evicted and replaced by lickers. No big deal. We'll just pick up the key card in here and let's get some goodies!


Thanks, Claire!

We now have a machine gun. Ho ho ho It carries quite a decent amount of rounds and deals alright damage, with the tradeoff being that once the ammo is gone, that's it (at least until much much later). It also takes up two slots, which ain't nuthin' because the sidepack gives us an extra two slots anyway 

Through Brian Irons' office to this corridor, strangely reminiscent of something out of one of Saddam Hussein's Baghdad palaces. I kind of got a bit lost at this point, wandering around a bit, but picking up a plug on the way. On the way back...

smurfer!

Fortunately, like all zombies, Mr. X's biggest weakness is doors.

The bronze gear is still in here and once again we have to complete a short puzzle in order to obtain it.

Ho hum.

Hmm...the screen goes into letterbox mode.

"Here's Johnny!"

HOLYsmurfINGtroutMOTHEROFGOD

Stand and fight!?
Of course not, we're getting the hell out of here!

Looks like the Capcom developers weren't that absent-minded as to forget to add in the giant hole in the wall in the next corridor. Let's just move on...

smurf ME

RUNRUNRUNRUN
To the clock tower! And bring the crank!



Fixing the clockwork (again) also reveals a vent we can climb into.

Well that made no sense whatsoever.
Hold on! Do I hear something? Ben?



Well, that's what happens when you wear your hair in one of those ridiculous 90s ponytails...good riddance.

Oh, so you let yourself out of your cell now...

"I know this might not be the best time, but...pull my finger?"

"...oh."

Ada appears...

...and runs away...(SPOILER)ADAAAAAAA

Right. Time to pick up the last plug.

Nope, no surprises in here this time.
Now we have all the plugs, let's plod all the way back through the sewers and get to that door.

Uh oh...
Last edited by Old Manus; 09-24-2014 at 05:08 PM.
there was a picture here
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