We need a word for the opposite of ragequit. I'm talking about when your rage fuels your motivation to try harder.

I remember this a lot from NES days, where a lot of games were broken, unbalanced or grossly unfair. At some point a game stops being fun and you keep playing it out of stubbornness and desire to show the game who's boss and maybe a bit of hatred for the game developers who inflicted this game upon the universe. My beloved original Final Fantasy for NES has a lot of that in fact, with the frustration coming for example from lack of save points, long dungeons, slow walk/message speed, insta-kill enemies and their ability to ambush the party and kill you before you get a chance to do anything.

I experienced this again just this week while trying to beat They Bleed Pixels, a wonderful atmospheric platformer which was driving me completely insane thanks to save points being spaced too far out, long "ride this elevator for 45 seconds" sections that I had to repeat over and over, and enemy hitboxes that are waaaaaaay too small to hit with the clumsy combat system in the game. I was sitting at 15% fun, 85% rage when I finally beat that game.