
Originally Posted by
Wolf Kanno
Back when Versus XIII was first announced Nomura was talking about making the cities fully explorable with your characters able to enter every building with NPCs and various rooms as well as seamless gameplay change with Noctis being theoretically capable of switching from an action game mechanic to a FPS one on the fly and this was still before anyone knew the PS3 was a kind of a bitch to program for. I'm pretty sure this got toned down and even though the PS4 could potentially make some of these ideas come to fruition, the fact it took them 8 years to get to this point means the team is done with trying to expand the scope of the game, which is why I feel Tabata said that. The finalized what they wanted the game to be and they are sticking to it instead of trying to throw every bell and whistle they dreamed up in pre-production into it while also trying to finish the game. Its been almost a decade, SE needs to cut their losses and build the best game they can with what they have developed so far.
I mean skyrim, did exactly that on both ps3 and xbox360. Shame square can't figure that out themselves, time to hire new programers.
It's a shame they can't make an evolution of the KH hearts battle system on a ps4 either, when they perfected it on the ps2. It's starting to smell like Square got nervous over last years e3 2013 trailers reaction to it being an action rpg.