Quote Originally Posted by FFFFsephychibi View Post

Quote Originally Posted by Wolf Kanno View Post

Back when Versus XIII was first announced Nomura was talking about making the cities fully explorable with your characters able to enter every building with NPCs and various rooms as well as seamless gameplay change with Noctis being theoretically capable of switching from an action game mechanic to a FPS one on the fly and this was still before anyone knew the PS3 was a kind of a bitch to program for. I'm pretty sure this got toned down and even though the PS4 could potentially make some of these ideas come to fruition, the fact it took them 8 years to get to this point means the team is done with trying to expand the scope of the game, which is why I feel Tabata said that. The finalized what they wanted the game to be and they are sticking to it instead of trying to throw every bell and whistle they dreamed up in pre-production into it while also trying to finish the game. Its been almost a decade, SE needs to cut their losses and build the best game they can with what they have developed so far.

I mean skyrim, did exactly that on both ps3 and xbox360. Shame square can't figure that out themselves, time to hire new programers.

It's a shame they can't make an evolution of the KH hearts battle system on a ps4 either, when they perfected it on the ps2. It's starting to smell like Square got nervous over last years e3 2013 trailers reaction to it being an action rpg.
Mirage beat me to it but I think Nomura was going for more of every building being unique as opposed to just copy/paste nonsense. Not to mention that when Nomura was doing these interviews it was like 2007 when Oblivion was just coming out. The point I didn't make was that Nomura wanted these structures to allow players to interact seamlessly with the outside, in an old Edge interview, he mentioned his original idea would look like fighting enemies on the street in an action setting and then jumping through a window into a building and switching to FPS mode to gun down the enemies from afar before moving up the stairs and jumping into the next building to avoid enemies. At the time it was unheard of but not far fetched now. Basically whole cities (plural) were suppose to be seamless with the game not loading new content just generating everything at once and allowing the player full freedom to navigate through it and switch from a DMC style combat system to a First/third person shooter mode on the fly with no loading or anything. Skyrim can do similar stuff but it also reuses textures and its combat system is hardly flashy if not kind of boring to watch. Japanese developers need that flashiness whereas Western developers are more practical.

As for the combat system, I felt KH perfected it with Birth by Sleep and frankly I'm not bothered by XV being an Action-RPG since Nomura was always up front about this. I think some fans are whining because A) they didn't really follow the few breadcrumbs fans had about Versus XIII and thus the revelation it was an Action-RPG caught them flat footed, and B) the majority of the console JRPGs on the market are some variation of an Action RPG which some people don't care for. It's not like we had a lot of gameplay video to really get an idea of how it was going to play out in the first place and frankly since we've never seen the team show the old scenario from a few years back redone, there is no reason to believe that night raid gameplay footage isn't still part of the game. I honestly don't think we ever knew enough about Versus XIII's original concept to get worked up over any changes that have been made since the latest developments. For all we know, Nomura may have dropped concepts from early footage long before Tabata joined the project.