Quote Originally Posted by Mirage View Post
Skyrim can do that through extensive asset-reuse. Not that I think Skyrim isn't a cool game, but I don't want FF15 to go that route when it comes to art direction and level design.
Agreed, a direction like skyrim probably wouldn't be the best. Just thought it sounded weird they originally were making it sound like those things were impossible on ps3 when there's huge open world games like skyrim (and oblivion/fallout/morrowind) that implement those functions.

One thing though that makes me super happy from these interviews is that they've given choice to the player to explore or progress the story.