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I would love to see both modes implemented. A more passive and contextual gambit-like system and a more active straight up action-oriented system with the option to move back and forth between the two modes. Tabata's other example for the casualness of the game was the car, which has the option of an auto, or a manual mode. So hopefully this is an indication that the combat also will have options to make it more casual.
I've expected all along that it would be uni-character focused battle, so only being able to "control" Noctis isn't a big deal. Don't get me wrong, I don't prefer it, but it's not like it's coming as a surprise.
In the end, if the world is as immersive as Tabata has claimed he wants it to be, I'll be sold. Even if the combat's not perfect, if the world is worth living in for a while, if the characters are worth some attention, if the story is compelling or engaging, then I'll be a happy camper. Because that's what initially, many many years ago, sucked me into the FF universe. Not combat, not controls or cameras or any other technical nonsense, but the fact of an immersive, unique, engaging world that I could spend some time in and forget myself.
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