That window was showing which character was targeting what with what attack.
I found this on another forum, someones concept for how the controls will work based off of Tabata's description. Interesting.
And found this over there as well XD! LOLOL!!!
Mmm yeah I hope it's abad translation too also, yeah this gameplay got me so pumped for the game back then!!!
It still hasn't been confirmed yet if there's character switching. In the link to the interview it says there is no character switching and noctis is the only playable character. However people are speculating if that is solely for the demo or not, still waiting on official details, until then I really hope it happens.
When I first read the article I was a little bit like 'oh, one button...'. But I don't think it's going to be quite as simple as that quote suggests, so I'm not worried.
I would love to see both modes implemented. A more passive and contextual gambit-like system and a more active straight up action-oriented system with the option to move back and forth between the two modes. Tabata's other example for the casualness of the game was the car, which has the option of an auto, or a manual mode. So hopefully this is an indication that the combat also will have options to make it more casual.
I've expected all along that it would be uni-character focused battle, so only being able to "control" Noctis isn't a big deal. Don't get me wrong, I don't prefer it, but it's not like it's coming as a surprise.
In the end, if the world is as immersive as Tabata has claimed he wants it to be, I'll be sold. Even if the combat's not perfect, if the world is worth living in for a while, if the characters are worth some attention, if the story is compelling or engaging, then I'll be a happy camper. Because that's what initially, many many years ago, sucked me into the FF universe. Not combat, not controls or cameras or any other technical nonsense, but the fact of an immersive, unique, engaging world that I could spend some time in and forget myself.
I hope that concept GIF was leaked by someone at Square Enix! xD
It looks soooo smooth.
Last edited by fat_moogle; 09-28-2014 at 12:51 AM.
I believe it's based on the control scheme suggested by somebody on GAF who everyone there is convinced is an insider. He's that guy that "everyone just trusts, OK?" and is "always right about this stuff". Which sounds like the least legit thing in the world but I kinda trust it. You don't get a reputation on the internet without being reliable! xD Hey everyone btw. I followed moogle here from FXN
Hey, Fox! Good to see you here
Ooohhh as much as I'd like to believe that insider I'm going to wait for clarification on this matter. If it is true then I think that system will work well.
It should also put some of the naysayers to rest who are petitioning to change the battle system before they even know how it works. Hopefully we find out more on the 2nd October.
~~~welcome Hannibal_Khan and FOX yoooo!!!!~~~
I've been trying to complete KHFM HD, so I played it over the weekend. It could be I'm just getting old like Tabata too, but I'm actually more accepting now to the idea of holding the attack and defend button. Originally I was more confused about how I felt about it but now I'm more confident in it. As KH is just mashing x, forever with occasional jump/dodge/magic
Not to be rude as I love KH1, but looking back at it as a 24 year old and initially playing it at 14, the battle system doesn't really have much depth, even some of the levels feel cramped and tiny without enough enemies. FF15 sounds pretty similar to KH with attack, dodge, and if they add warp and magic to be freely executed, it will basically play the same aside from maybe not having a jump button.
So I definitely think the customization and gambit aspect will add what FF15 needs, that strategy and depth. And the holding button thing will be fine ~less nervous~
Yes that's where it's from Would be cool if this person is legit! It's so easy to get lost in gaf!!!