Page 3 of 3 FirstFirst 123
Results 31 to 42 of 42

Thread: FF15 "more casual, one button action"

  1. #31
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    Quote Originally Posted by Hannibal_Khan View Post
    http://www.reddit.com/r/FinalFantasy..._ffxvs_combat/

    "Note that the game apparatus according to the present invention can cast various attacks based on the correspondence between positional conditions and attack methods set by the player even when the same operating button is pressed;however, it is also possible, for example, to switch, BY A PLAYER'S OPERATION, between a game mode to which the present invention is applied and in which various attacks can be cast based on the correspondence between positional conditions and attack methods set by the player, AND A NORMAL GAME MODE IN WHICH VARIOUS ATTACKS CAN BE CAST BY THE PLAYER BY PRESSING A PLURALITY OF BUTTONS."
    This patent seems to indicate that there are two modes of combat, the one-button gambit-like system of control, or what seems to be a more active, kingdom hearts like combat system.

    I guess it will all be speculation until we get our hands on the demo
    This makes sense.

    In the overture demo there was a window in the bottom left with different commands during battle, but in the actual trailer there wasn't. Maybe this was the difference between the two game modes?
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  2. #32
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    That window was showing which character was targeting what with what attack.

  3. #33
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    Quote Originally Posted by The White Wizard of Fynn View Post
    That window was showing which character was targeting what with what attack.
    Oh, really? If that's the case then way to burst my bubble! The reason I thought it was a command screen is because it also appears out of battle, with what seems to be the "warp" command enabling Noctis to scale that building.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  4. #34
    YOU DONT KNOW YET!?!?!? FFFFsephychibi's Avatar
    Join Date
    May 2004
    Location
    skyrim
    Posts
    195

    Default


    I found this on another forum, someones concept for how the controls will work based off of Tabata's description. Interesting.


    And found this over there as well XD! LOLOL!!!


    Quote Originally Posted by DMKA View Post
    Yeah, this news worries me a bit. I hope we're just all misunderstanding or it's a bad translation.



    See that? I was a lot more excited when it was a mishmash of the KH and FFXII battle systems.

    I'm taking it all with a grain of salt though. I don't think we'll have quite the right idea of how it plays until that demo comes out.
    Mmm yeah I hope it's abad translation too also, yeah this gameplay got me so pumped for the game back then!!!

    Quote Originally Posted by The White Wizard of Fynn View Post
    Quote Originally Posted by FFFFsephychibi View Post
    Quote Originally Posted by Wolf Kanno View Post
    I pretty much always felt that Noctis would always be the only playable character. As for making the gameplay more casual friendly with one button interface, that has been part of the series course since 94 so I don't see why people are whining about FF being made to cater to the lowest common denominator of player because they have always done that since VI.

    I'm hoping combat will have a bit more variety but I always expected this game to play like KH with Noctis as the only playable character and the rest of the cast would be A.I. it's an Action-RPG, they have always had you controlling one character with A.I. partners since the days of Tales of Phantasia, Star Ocean 1, and Secret of Mana on the SNES. KH games have never allowed you to use the partner characters in battle so why would you think that Versus XIII would be any different?
    It's a bummer to hear because there initially was character switching in versus 13, (plus you've always been able to switch party members in FF)
    AND, the e3 trailer 2013 and 2011 ff15 trailer showed us switching to prompto in 3rd person shooting mode ;_;

    Now it feels like they've taken a fun mechanic away

    Plus on top of that, the battle system, is not KH style anymore.
    It's like playing ff12 without being able to switch characters.
    They showed you could control Prompto for a short whole in a specific situation. They did the same with Ignis in the live gameplay footage.
    It still hasn't been confirmed yet if there's character switching. In the link to the interview it says there is no character switching and noctis is the only playable character. However people are speculating if that is solely for the demo or not, still waiting on official details, until then I really hope it happens.

  5. #35
    Uchu's Avatar
    Join Date
    Aug 2014
    Location
    Japan
    Posts
    192
    Articles
    2

    Default

    When I first read the article I was a little bit like 'oh, one button...'. But I don't think it's going to be quite as simple as that quote suggests, so I'm not worried.

  6. #36
    penisword chionos's Avatar
    Join Date
    Feb 2000
    Posts
    3,939

    FFXIV Character

    Kaladin Cho'Sinn (Sargatanas)

    Default

    I would love to see both modes implemented. A more passive and contextual gambit-like system and a more active straight up action-oriented system with the option to move back and forth between the two modes. Tabata's other example for the casualness of the game was the car, which has the option of an auto, or a manual mode. So hopefully this is an indication that the combat also will have options to make it more casual.

    I've expected all along that it would be uni-character focused battle, so only being able to "control" Noctis isn't a big deal. Don't get me wrong, I don't prefer it, but it's not like it's coming as a surprise.

    In the end, if the world is as immersive as Tabata has claimed he wants it to be, I'll be sold. Even if the combat's not perfect, if the world is worth living in for a while, if the characters are worth some attention, if the story is compelling or engaging, then I'll be a happy camper. Because that's what initially, many many years ago, sucked me into the FF universe. Not combat, not controls or cameras or any other technical nonsense, but the fact of an immersive, unique, engaging world that I could spend some time in and forget myself.

  7. #37
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    I hope that concept GIF was leaked by someone at Square Enix! xD

    It looks soooo smooth.
    Last edited by fat_moogle; 09-28-2014 at 12:51 AM.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  8. #38

    Default

    Quote Originally Posted by fat_moogle View Post
    I hope that concept GIF was leaked by someone at Square Enix! xDIt looks soooo smooth.
    I believe it's based on the control scheme suggested by somebody on GAF who everyone there is convinced is an insider. He's that guy that "everyone just trusts, OK?" and is "always right about this stuff". Which sounds like the least legit thing in the world but I kinda trust it. You don't get a reputation on the internet without being reliable! xD Hey everyone btw. I followed moogle here from FXN

  9. #39

    Default

    Quote Originally Posted by chionos View Post
    I would love to see both modes implemented. A more passive and contextual gambit-like system and a more active straight up action-oriented system with the option to move back and forth between the two modes. Tabata's other example for the casualness of the game was the car, which has the option of an auto, or a manual mode. So hopefully this is an indication that the combat also will have
    Quote Originally Posted by chionos View Post
    options to make it more casual.

    I've expected all along that it would be uni-character focused battle, so only being able to "control" Noctis isn't a big deal. Don't get me wrong, I don't prefer it, but it's not like it's coming as a surprise.

    In the end, if the world is as immersive as Tabata has claimed he wants it to be, I'll be sold. Even if the combat's not perfect, if the world is worth living in for a while, if the characters are worth some attention, if the story is compelling or engaging, then I'll be a happy camper. Because that's what initially, many many years ago, sucked me into the FF universe. Not combat, not controls or cameras or any other technical nonsense, but the fact of an immersive, unique, engaging world that I could spend some time in and forget myself.


    Well there doing an extended demo on Oct 2 8pm jpn time(thats 6am here). Maybe they will gives us a good explanation of these alternate modes then.

  10. #40
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Quote Originally Posted by Fox_ View Post
    Quote Originally Posted by fat_moogle View Post
    I hope that concept GIF was leaked by someone at Square Enix! xDIt looks soooo smooth.
    I believe it's based on the control scheme suggested by somebody on GAF who everyone there is convinced is an insider. He's that guy that "everyone just trusts, OK?" and is "always right about this stuff". Which sounds like the least legit thing in the world but I kinda trust it. You don't get a reputation on the internet without being reliable! xD Hey everyone btw. I followed moogle here from FXN
    So basically they're like our Aulayna

  11. #41
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    Quote Originally Posted by Fox_ View Post
    Quote Originally Posted by fat_moogle View Post
    I hope that concept GIF was leaked by someone at Square Enix! xDIt looks soooo smooth.
    I believe it's based on the control scheme suggested by somebody on GAF who everyone there is convinced is an insider. He's that guy that "everyone just trusts, OK?" and is "always right about this stuff". Which sounds like the least legit thing in the world but I kinda trust it. You don't get a reputation on the internet without being reliable! xD Hey everyone btw. I followed moogle here from FXN
    Hey, Fox! Good to see you here

    Ooohhh as much as I'd like to believe that insider I'm going to wait for clarification on this matter. If it is true then I think that system will work well.

    It should also put some of the naysayers to rest who are petitioning to change the battle system before they even know how it works. Hopefully we find out more on the 2nd October.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  12. #42
    YOU DONT KNOW YET!?!?!? FFFFsephychibi's Avatar
    Join Date
    May 2004
    Location
    skyrim
    Posts
    195

    Default

    ~~~welcome Hannibal_Khan and FOX yoooo!!!!~~~

    I've been trying to complete KHFM HD, so I played it over the weekend. It could be I'm just getting old like Tabata too, but I'm actually more accepting now to the idea of holding the attack and defend button. Originally I was more confused about how I felt about it but now I'm more confident in it. As KH is just mashing x, forever with occasional jump/dodge/magic

    Not to be rude as I love KH1, but looking back at it as a 24 year old and initially playing it at 14, the battle system doesn't really have much depth, even some of the levels feel cramped and tiny without enough enemies. FF15 sounds pretty similar to KH with attack, dodge, and if they add warp and magic to be freely executed, it will basically play the same aside from maybe not having a jump button.

    So I definitely think the customization and gambit aspect will add what FF15 needs, that strategy and depth. And the holding button thing will be fine ~less nervous~


    Quote Originally Posted by Fox_ View Post
    Quote Originally Posted by fat_moogle View Post
    I hope that concept GIF was leaked by someone at Square Enix! xDIt looks soooo smooth.
    I believe it's based on the control scheme suggested by somebody on GAF who everyone there is convinced is an insider. He's that guy that "everyone just trusts, OK?" and is "always right about this stuff". Which sounds like the least legit thing in the world but I kinda trust it. You don't get a reputation on the internet without being reliable! xD Hey everyone btw. I followed moogle here from FXN
    Yes that's where it's from Would be cool if this person is legit! It's so easy to get lost in gaf!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •