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Microwaving canned bread
Part of me hates save points that dont heal me, but then theres a part of me that freaks out about saving over my previous file because who knows if I'll have enough items for whats coming up next and oh my god what if I screwed myself by using so and so healing items earlier and I love that anxiety. Thats me playing survival horror games in a nutshell.
Healing save points are awesome and convenient, but they also make grinding/farming way too easy to do without consequence and I dont think thats a good thing.
Then you have games like the metroid prime series that strike this weird balance based around different levels of save points. Most healed you but a select few (like your ship) would heal you and give you all your missiles back and stuff. It made rationing your ammunition important while not screwing you over if you understood quick routes back to your ship. I'm not sure how much I like the system as when you get really far away from the good save points a lot of the game turns into farming for ammo... but I digress.
In the end it's all about the developers understanding of what their game is setting out to do and working around that. Some games work well with healing/ammo refilling save points, others simply do not. It's tricky.
Last edited by TrollHunter; 09-25-2014 at 10:22 PM.
Eyyyyyyyyyyyyy
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