All games should do this thing. I love this
Do you like games that heal you when you hit a save point?
Depends on the game. I think FFXIII worked well with it's "instant heal upon battle completion" system, while I feel some games would be a disaster with this system. I think it comes down to how badly you can expect to be hurt during a standard fight.
Bow before the mighty Javoo!
They should, yes. You're just gonna blow through a bunch of items at the save point to recover anyway, the game may as well expedite the process.
It depends entirely on the game, I think. Some games I don't think would suit it. For example, the original Resident Evil game had typewriters as save points which I rather liked. It wouldn't make sense for a typewriter to heal you... unless it was made by Steve Jobs. Then again, Resident Evil is survival horror so healing save points would make it far too easy.
I'm not a huge fan of save points anyway. They had their place back in the day but I'm more a fan of auto-saving these days. I suppose it depends on the game though.
No, I actually prefer letting items have more weight to them.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Part of me hates save points that dont heal me, but then theres a part of me that freaks out about saving over my previous file because who knows if I'll have enough items for whats coming up next and oh my god what if I screwed myself by using so and so healing items earlier and I love that anxiety. Thats me playing survival horror games in a nutshell.
Healing save points are awesome and convenient, but they also make grinding/farming way too easy to do without consequence and I dont think thats a good thing.
Then you have games like the metroid prime series that strike this weird balance based around different levels of save points. Most healed you but a select few (like your ship) would heal you and give you all your missiles back and stuff. It made rationing your ammunition important while not screwing you over if you understood quick routes back to your ship. I'm not sure how much I like the system as when you get really far away from the good save points a lot of the game turns into farming for ammo... but I digress.
In the end it's all about the developers understanding of what their game is setting out to do and working around that. Some games work well with healing/ammo refilling save points, others simply do not. It's tricky.
Last edited by TrollHunter; 09-25-2014 at 10:22 PM.
Eyyyyyyyyyyyyy
Yes. Healing HP at save crystals on Final Fantasy XII saved my life on more than one occasion.
Solution: Save points should heal you once, So you cant abuse grind them but at the same time theyre a welcome relief at the end of a dungeon just before the boss.
Kefka's coming, look intimidating!
Have a nice day!!
It seems like there should be multiple kinds of save points in games and some should heal you and some shouldn't.