And speaking of those roles, the idea that paradigms offered any interesting strategies is a joke because you can get through the entire game with two of them, maybe three if you want to throw in some status effects, but it isn't necessary. Playing a game where you mash auto-battle to attack, then switch to a healing paradigm when you're low on health and mash auto-battle some more gets old fast. Playing it for more than 30 hours moves past the realm of got old into kill me now please.
I'm not convinced by this at all. First, yes, most fights can be won without too much trouble, but that's true of essentially every JRPG ever made. In the main, only boss fights, bonus fights, and the first couple levels of a D&D based system like Baldur's Gate or Icewind Dale are ever actually difficult in games. In this game, there are definitely some fights that are tough and need to be approached correctly, and you might power through if you just have an attacker and a medic, but it's far from optimal play. If you actually
had to use every paradigm in every fight and constantly rotate between everything, I guarantee people would complain that ordinary fights were way too difficult, and I'd make that complaint myself. Complaining about auto-battle is also silly, it's just the same as hitting attack or casting heal, and nobody ever complains about how all you do with Cloud is either select Attack and then the enemy or select Magic -> Cure and then yourself, but it is literally the
exact same thing.