I posted an idea that I had for a game in the "Misogyny in video games" thread. I king of lied in there, the below idea is a game idea I've had for years, but never actually done anything about.

Set in "Generic Anime themed fantasy setting C" a our 15 year old female protagonist is walking through the woods and stumbles across a rusty sword. She takes it home with her to sell and is attacked by goblins in the road. She uses the rusty sword tor defense, it shines and turns into a katana like blade with 8 indents in the hilt, one of the holes is filled with a red gemstone which sets the blade ablaze. She uses this firebrand to fend off the goblins.

She learns shortly afterwards that this is a legendary sword and each of the holes, 4 on each side of the hilt which rotate and relate to different elements each with weaknesses. On the left side is Fire, Water, Wind and Earth. On the right is Light, Dark, Lightning and Ice. Each side can be combined leading to a total of 16 different elemental combination of weapons for super damage. Some enemies are are weak to specific attacks depending on which color they wear, so a red coloured goblin would be weak to water. You can combine the right elements to deal extra damage, like attacking with Water/Light creates holy water dealing huge damage to the undead.

Anyways, It's a side scrolling brawler and you advance through the game in order to collect different gemstones and save the world from "Evil dangerous situation 27".


That's about it, I always liked the idea of elemental manipulation so I thought up a game surrounding it.