Originally Posted by
Del Murder
Imagine how fun it would be to have fluid programming control over AI rather than the standard drop down menu for a single 'condition', 'target', and 'action'. I doubt XV would have that kind of flexibility but if it did it would be truly impressive. You could have nested conditions based on various scenarios or types of monsters, and different actions taken based on the initial results. Also an unlimited number of gambits would be nice instead of the typical dozen or so.
For example, say your attacker is getting beat down. You have a gambit to heal if their HP gets below 50%. But say, this happens like 5 times during a span of 2 minutes. Instead of the back and forth of hurt cure hurt cure, maybe you set a gambit that says 'If [Healing Gambit] is triggered 5 times, Cast Protect on X'. Or, at the very least, you can have a Protect gambit ready to manually swap on if you see this happening in battle.
This is what the additional computing power of the newer machines should be used for rather than improved visuals.