Quote Originally Posted by Del Murder View Post
Imagine how fun it would be to have fluid programming control over AI rather than the standard drop down menu for a single 'condition', 'target', and 'action'. I doubt XV would have that kind of flexibility but if it did it would be truly impressive. You could have nested conditions based on various scenarios or types of monsters, and different actions taken based on the initial results. Also an unlimited number of gambits would be nice instead of the typical dozen or so.

For example, say your attacker is getting beat down. You have a gambit to heal if their HP gets below 50%. But say, this happens like 5 times during a span of 2 minutes. Instead of the back and forth of hurt cure hurt cure, maybe you set a gambit that says 'If [Healing Gambit] is triggered 5 times, Cast Protect on X'. Or, at the very least, you can have a Protect gambit ready to manually swap on if you see this happening in battle.

This is what the additional computing power of the newer machines should be used for rather than improved visuals.
I would love a system like that. A system of "write your own gambit" would be heavenly.

If there's no gambit system and no switching characters, I'm gonna be sad. More lame, static combat. Perhaps the MMOs have spoiled me, but I like dynamic on-the-fly combat that requires mid-fight changes. I like adds and near wipes and dealing with all the sleeping and crowd control and all that. FFXIII had none of that, and I really really hope FFXV goes a different route.

I want to be mad at Tabata, because his excuse sounds like a pile of horsetrout, but I'm just glad the dude came along and took over from Nomura. We'd have never gotten the game at all without him, and even if it sucks in the end, at least then we can move past it and start hyping FFXVI (since VI is my favorite FF, I'm hoping FFXVI brings the magic back to franchise).