Also, we probably shouldn't forget, this used to be a side-story, it was never meant to be a fully fledged mothership title. I'm glad they're not making ridiculous changes that weren't in the original vision just to fit it into some arbitrary set of criteria to make it's naming more justified by the fans. If them following whatever visionary path their trajectory is already on gives me a better more fleshed out and fully realized game, then I'm all on board for whatever they had planned. If they have to make compromises and shoe-horn in mechanics and characters then things start to fall to poop. I kinda remember rumors of things like corporate interference being one of the reasons FFXIII got all weird. They tried to do so many things, and had no clear idea how to mix them together and it got all messed up and things had to be thrown out while others were put in and you get a monstrosity that more resembles Frankenstein's monster than a fully realized work of art. I could be wrong, but either way, I think it's best something like that doesn't happen to this one. I'll let them make their game how they want and judge them based on what they tried to achieve, not on what I want them to achieve. Their story and character development will be strictly critiqued. If they can pull those off and get a competent battle system going, then anything else is just gravy. I don't need a party to enjoy a game. I don't even need a party to enjoy an RPG