Back to it's roots doesn't mean graphics. It also doesn't mean high-octane fights. I don't consider any fight in FFI-XII high octane. It means controlling all your characters. It means better character-driven stories instead of action adventures.
Back to it's roots doesn't mean graphics. It also doesn't mean high-octane fights. I don't consider any fight in FFI-XII high octane. It means controlling all your characters. It means better character-driven stories instead of action adventures.
...
In terms of going back to a semi-high fantasy/medieval setting style going back to your roots, I'm not terrible in love with the idea since I tend to dislike high fantasy settings. Not that FF was ever faithful to this idea to begin with, but I felt FFXII scratched the itch of seeing such a setting on modern systems since it's pretty close to that time period (though taking most of its cues from the Middle East and North Africa) once you get over the Star Wars inspired Airship designs.
When I say "go back to their roots" I'm thinking more of treating each game like it's the last one. You know, going into each title to make it the best game possible with the tools they have, no plans to franchise it out, and creating a game that is balanced in both telling a story and being a fun game to play. This is not to say every FF in the past met this criteria but I still feel you get that sense from the games when you play them as opposed to the last few entries that do feel more and more like a marketing team with focus groups were attending the development meetings telling them what they can and can't do. Whether we'll see that time come again is uncertain, we'll probably get a high fantasy setting before the series goes "back to the roots".
Last edited by Wolf Kanno; 10-04-2014 at 09:42 PM.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I'm an "old" fan and I don't hope Final Fantasy returns to its roots. That doesn't mean that I think the roots suck (although that is kind of what roots do irl! lol.), it just means that I've already played final fantasies (and other RPGs) in those kind of settings tons of times already. Also, almost every final fantasy, no matter how new or old it is, has that "some super-advanced dudes used to live on this planet but now they're gone and we have to unravel their secrets" thing going on in them. There is almost no final fantasy that doesn't have hints (and sometimes way more than just hints) of high technology (or magitechnology!) spread around their worlds, so high tech stuff is very much part of the roots of the series anyway.
I'm personally a big fan of near-future settings, and that is why I initially was so stoked about vs13 I MEAN FF15 in the first place. I greatly enjoyed the settings of FF6, 7, 8 and 13, and the parts I remember as some of the most awesome in 4, 5 and 10 are the ones that deal with exploring the lost technology of the world.
The "perfect" game setting for me is probably a world that technologically is within 100 years into our future, and also has magical forces, ideally a bit subtle and not very inyoface.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
It's not just the "high fantasy" (FF was actually never fully high fantasy) aesthetic, but all the game elements that came with the style. Armor, for example.
I like Final Fantasies that have cool armors to collect. I like the games that have class-based armor systems. This is harder to pull off in the newer settings. Instead of armor you get accessories and gadgets. Instead of journeying deep into a dungeon or fighting an annoying boss to get rad armor, you're "building" it out of raw parts (not crafting, mind you, that's different). This is a combination of setting and Nomura design. I'm not a fan of either.
Monsters in modern settings somehow lacks verisimilitude. Not that it can't be pulled off, but I don't think SE knows how to do it correctly. Maybe after Del Torro saves the Silent Hill franchise, he can work on FF.
Modern settings favor linearity, a tighter and more intimate plot. The intimacy of the newer plots is interesting in its own right. I just prefer a broader story for my FF. It works for other games, but I don't like it in a FF, I just don't. I think it's contrary to the overall style, and requires too many sacrifices in the areas that make Final Fantasy a real fantasy (oxymoron alert) to me. I mean, imagine if FFVII took place only in Midgar, involved only Cloud, Tifa, Barrett, and Aeris, and was compressed into the time between the reactor assault and the Shinra tower climb. No Golden Saucer. No Costa del Sol. No Northern Crater. Yuck.
I understand why it's happening, but that doesn't mean I have to like it.
There's no room for iconography in the modern setting. For all the talk of Final Fantasy reinventing itself from game to game, the fact remains that it's a series, and I'm going to keep thinking of it in terms of a series until SE stops referring to it as such and stops making numbered entries. All of the games have had varying levels of iconography, ranging from internal iconography (moogles, chocobos, airships, Cid) to external iconography (Odin, Excalibur, Genji Armor, Bahamut) to memography (You Spoony Bard!, World very simple place. World only have two things: Things you can and, and things you no can eat.) and those things are disappearing from the FF single player experience.
Humor is becoming less and less a part of the experience. Can you imagine an Ultros showing up in a FFXIII or FFXV? No, of course not, because the latest single player games take themselves way too seriously (from what I've seen so far, even though I'm generally hopeful about FFXV's prospects, I see it in this regard in the same light as FFXIII). I don't know that this necessarily has anything to do with the setting. It may be a coincidence with no actual correlation, but nevertheless it's something I used to look forward to in a FF, and it's now a thing of the past.
Regardless, I'll keep getting the games for now, even with my reservations. I mean, a good game is a good game, whether it's a Final Fantasy or not. So if they continue to make games as terrible as FFXIII then I won't keep buying them. But if FFXV turns things around in terms of quality, even considering its overall setting and aesthetic (which I don't like at all) I'll still play.
That's why I said I wasn't trying to disprove you. They do give him dialogue and everything though. If I remember right, the humor is there for the fight; though, it's not quite as well done as the Gilgamesh fight. I do agree that for the most part the XIII trilogy takes itself too seriously.
If anything, it's there as a side-note, a DLC extra. I'm talking about the days when the main story itself was full of humor-bumps and laughter crannies, side-cave silliness. There was this really interesting juxtaposition of lighthearted joy and oppressive darkness that made the games very dynamic and helped so much with the pacing. FFVI is a great example (Gau and Cyan interactions, Sabin with Ultros, Relm and Edgar, the ridiculous Sigfried), as are FFVII (Cloud trying to seduce Don Corneo, hitting RedXIII with the soccer ball, etc.), and FFIX (Steiner, Steiner, Steiner, Quina and Frog Cid, the Much Ado About Nothing style love letter scenes). These things were parts of the storytelling, things that fit with the world even when the tone didn't really fit the danger or darkness of the plot, things that worked against the standard characterization and made the characters multidimensional. Characters now are singular. I think this is largely Nomura's influence. He's a single-minded director/producer. It works for some of you, and that's great for you, but I don't like it.
FFXIV is a 18-22 hour campaign if you want a story in that roots theme. won't even have to pay for your first month at that rate n_n
XII will probably be on the remake wagon soon too.
Hopefully, but not probably.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Now that's one I could get behind. Would love to see the zodiac release in the U.S. AT THE VERY LEAST.
As I've said elsewhere, FFXI and FFXIV are the two most Final Fantasy of all the recent FFs. But they're MMO's, have monthly fees, huge time commitment issues, and I don't think it's fair to expect all FF fans, if they want a "real" FF experience, to play an MMO. I love the games, I'm glad we have them, but we also need a throwback, rootsian single player experience game. I don't expect FFXV to be that game. But maybe, maybe, FFXVI will give us that experience.
I doubt it ever will. Final Fantasy is one of the biggest names in the world of mainstream video games, and the classic FF formula just wouldn't appeal to the large consumer numbers Square Enix looks for now.
I would love nothing more than an FF using modern hardware that plays like IV through IX though. That would be amazing.
I like Kung-Fu.
I'm honestly surprised nobody ever felt even tempted to step up to the plate on that one. NIS, Atlus, Namco/Bandai, even Capcom have plenty of good JRPGs and experience under their belts. Nobody wants to polish out a genuine old school JRPG even though it may not sell millions it will be massively well received by rabid fans missing the old days. As long as they don't botch it, it's pretty much a shoe-in. But Square doesn't want to do it. Nobody wants to do it. Hell it's hard to think of any recent traditional JRPG. Lost Odyssey maybe. Though there were a few during that time. Infinite Undiscovery was also one. But those were like 6 or 7 years ago. And everything else has branched into even more niche paths. Tales games aren't traditional. Those Neptunia games look far from traditional. Probably same with Mugen Souls. Nobody wants to return to their JRPG roots
I stopped buying them after XIII, so it's been a while since I've bought an FF game. I see no reason to buy a FF game until one comes out that appeals to me... and unless 15 is really good I'll probably continue that trend. There's enough games for me to buy/play already, one franchise failing to entertain me is hardly the end of the world.
Eyyyyyyyyyyyyy