Quote Originally Posted by Endless View Post
Quote Originally Posted by Skyblade View Post
Personally, quite disappointed in it so far. One of the worst Nintendo games I've played in years.
You just haven't looked enough, it's far from the worst Nintendo has produced in the past years. Play-wise, it suffers a little from the way the controls on the 3DS are made compared to the way the GC controller works, and it's no surprise that Nintendo is actually bringing a GC->WiiU adapter this xmas season. Otherwise it feels and plays like a SSB game, with a wide enough roster (remember, SSB on the N64 had a roster of only 12, SSBM had 26, SSBB had 39, and this one has 49-51), a variety of play modes, challenges, and a lot to collect and personalize for the obsessive collectors and overachievers out there.

If you want actual bad Nintendo games, try Steel Diver: Sub Wars (it's a free game on the 3DS eshop), Pokemon Battle Trozei, Yoshi's New Island, Mario & Sonic at the Sochi 2014 Olympic Winter Games or Game & Wario.
I played Yoshi's New Island and actually found it superior to this one. Sure, it was just a rip off of the original, but it was a decent rip-off.

This game is just littered with design problems. Smash Run, one of the huge selling points, is nearly unplayable. To start with, you can't adjust the difficulty and the foes are set to what would have been the second highest difficulty on Subspace Emissary. The entire thing happens too fast, especially the challenge rooms, where you can get thrown in and die in less than a second before you can even asses the situation fully. Some MORON decided to not make the map the default bottom screen display, making you waste precious time in a game that is already very fast paced. The ending battles are too short. And you can't decide what ending battles you get.

That's just Smash Run.

Challenge Mode. Whoever designed it needs to be fired and never work in game design again. Tons of challenges! But only one screen at a time. So if there's one you can't complete, good luck, because you'll never get the chance to move on to any others. Oh, and we'll tie some of them to what RNG drops you get. Just to make it fair.

The Difficulty. Ok, I like the free scaling, but the reward system is totally broken. If you aren't playing on at least 5.0, there's a good chance you'll be getting nothing for half your matches. So if you're a mediocre player, too bad, it'll take a year to unlock all the customizations and trophies.

And Online threw up an error as soon as I tried it, so I haven't bothered since.


The gameplay itself is fantastic, but it needs more options, a ton more customization for Smash Run to make it casually viable, and some better design on the unlock systems.