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I agree with you, Spoons. The only problem is that those moments are so iconic, it would be really easy to screw it all up.
I would want the Maduin & Madeline interaction to be perfect. For instance, that moment in the cave when Terra's conceived, would have to be pure magic.
Kefka would have to be perfect, or the whole thing would be ruined for me.
Ultros would need to be perfectly cast.
How would they handle the opera scenes?
FFVI has a lot of really difficult roles to fill. And that's just for the NPCs!
When you think about it, FFVI has a huge diverse cast that would require a bunch of actors.
The FFIV remake only had 17 actors for 22 parts.
FFVI would need:
Terra
Celes
Locke
Sabin
Edgar
Strago
Relm
Shadow
Setzer
Cyan
Gau
Mog/Moogles (would probably do Umaro too)
Gogo (could be done by another actor, though)
+
Rachel
Gestahl
Kefka
Leo
Banon
Ultros
Ultima Weapon
Arvis
Maduin
Madeline
Elayne, maybe Owain
Cid
Ramuh
Darill (wouldn't have to have her speak, but I would like to see it)
Lone Wolf
the Impresario
Siegfried
Vargas
possibly Duane and Katarin
Duncan
So between like 32 and 36 roles to fill, even counting some crossover, and if it were me making the game, it would be even bigger. FFVI has one of the richest groups of NPCs in the whole series, imo, and I wouldn't want them to get skipped over for practical reasons, because the NPCs add a lot to this game. FFVI comes close to the kinds of casts needed for the big boys, for FFX and FFXII. FFX had, what, 26 voice actors and FFXII had 32. FFVI would need close to those numbers to do justice to the game, for me personally.
Don't get me wrong, part of me would love to see it happen. But it's scary. This is favorite game of all time territory.
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