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They staggered two 4:3 aspect ratio screens... why not stagger two 16:9 aspect ratio screens. Like any normal game. I actually loved that about Resident Evil 5. Sure, there was black space, but on a wide screen it wasn't much, and each screen kept a cinematic feel. Hunted: Demon Forge did the same thing, but it took it one step further and put HUD information outside the screen into that black space on multiplayer, which was even better. I can't imagine how any poor soul playing this on an older CRT TV could manage. That looks like it'd be bad enough on a wide screen. But on a standard screen, everything would be so scrunched x_x;
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