I've seen that video before. It looks like a pretty awesome fight! >: D
I love bosses like that in fighting games, things that REALLY challenge the player.
Angela Belti (Power Instinct)
And it's a bit too bad I couldn't follow up that statement with Sissy from Power Instinct, who is, out of all the fighting games I've played, my hands down pick for the most overpowered boss character. Instead, I've really got to go with Angela. She's actually fairly unique for one of my selections in that I didn't like her design at all originally (I'm okay with it now), and I didn't even bother giving her a chance until the SIXTH game in her series because of it. Holy crap was I missing out. Angela. is. AWESOME.
In a bit of an unconventional twist, Angela, along with White, serves as the 'hulking' character for the series, packing a lot of muscle and an unfriendly in-your-face style. What really surprised me about her, though, was exactly how fast she manages to get on people despite that. Her heavy punch is a fast, forward moving one-two that will get you wherever you need to be, and it combos gloriously into either her whip, her pillar, or her supers. Additionally, she has crazy good zone control with her whip and electric pillar, allowing you to lock people roughly into the exact area you want them, and the former allowing a bit of leeway when fighting characters with projectiles.
It's just too bad both her game series, 7 games in and counting, and design will likely leave her a mostly passed over character in the genre.
Some footage from the newest game (which I still haven't gotten to play yet!)
Dr. Nusakan (SaGa series)
So, this pick came down to three people: Robin (Romancing SaGa 3), Zoe (Romancing SaGa 3), or Dr. Nusakan (SaGa Frontier). Robin I love for his design, Zoe for combat prowess, and Nusakan . . . for both, though to lesser degrees, but that glasses and white lab coat look pushed him over for me.
There is a chance I like that design combo.
Combat-wise, he's a mystic, so his stats and combat abilities are largely determined by what monsters he can stuff into his mystic gear, and since all mystics roughly end up with access to the same mobs, this means all should be roughly created equal. However, all mystics aside from Mesarthim and Nusakan are forced to use a special un-removable piece of armor that prevents them from using suits and greatly diminishes their equipment versatility. This gives Nusakan a better equipment selection than (almost) all of his peers and makes him an excellent character in the two stories he can be recruited in, and one I always pick up.
Story wise, well, I do like what little we gather of him. He's a creepy back-alley doctor who loves to study illness and disease, and, though there might have been more to him than that had Frontier been fully completed, that's really all that the players knows about him. I like to think he's making a Frankenstein Monster. >: D
The Princess (Ogre Battle)
To be fair, this isn't a character so much as a class, but if you are a fan of the series, you understand this pick.
Unlike most princesses, this lady is, with almost no competition, the BEST unit in the game. Her back row attack is a multi-targeting spell with nice power to it, but her true strength comes from her unique ability to grant all characters in her squad another round of attacks -- this is monstrously powerful, especially when paired with Liches in the first game. There is, basically, nothing in the game that will stand against a decently constructed team with a princess in it.
Of course, there is a downside to the class, if one can call it that, in that obtaining a princess requires a rather rare item, but it's a pretty minor thing and doesn't change that the princess is the single unit I most look forward to getting.
(Two Liches and a Princess, the Holy Grail of Ogre Battle units.)
Astaroth (Soul Calibur Series)Not gonna lie, Voldo was my man in Soul Blade, and I had no love for Rock. When I picked up Soul Calibur 2 (missed out on the first one on the DC
) I didn't expect I was going to like Rock's replacement any more than the original and stuck with the V-man. And times were good. Then I actually SAW Astaroth in action, and the raw power he was pumping out FORCED me to give him a try.
Disappointment was not had.
Where Voldo is tricky, and I still love to use, Astaroth is direct, with no stance swapping required, and has some of the most satisfying attacks in the series. Essssssspecially that hook spin-throw (qcb+horizontal, I believe?)! The reach of his axe lets him fight with people at a good distance, and it combines well with some of the surprising speed on his kicks and shoulder charge -- people often think they've got you at a disadvantage when they get close, but then you knock them right back. And then you have his command throws for when you parry an enemy hit and they are just SOOOOOOOO good. >_<
I don't really have much else to say about him, he's just a character I have a blast using.






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) I didn't expect I was going to like Rock's replacement any more than the original and stuck with the V-man. And times were good. Then I actually SAW Astaroth in action, and the raw power he was pumping out FORCED me to give him a try.
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