00CE-6D69.

This works on the original SNES Final Fantasy II that began the number confusion of the series.

What it does is:

1. All items used outside of battle do not decrease in quantity

2. Every time an item is used, Slot #1 on the item screen will change into another item, keeping its quantity.

Any item in the game, yours for the taking...though most of them just said "Dummy," (i.e., they were "dummied" out of the game by the designers) if you kept track of the number of times you had to cycle to get to a particular item say Sirens, for example, you could summon PinkPuffs constantly. But then, if you wanted to see the dialogue for when you trade in the PinkTail, you can also just make one and bring it to the guy.

Anyone ever do this back in the day? It is cheating of the highest order, of course, but I didn't care. I was 15 or something.