Oblivion did something similar. I don't think it did anything particularly wrong.
Well, there was plenty wrong with Oblivion's progression system! But I don't think any of that came from the concept of saving level ups until you rested.
Oblivion did something similar. I don't think it did anything particularly wrong.
Well, there was plenty wrong with Oblivion's progression system! But I don't think any of that came from the concept of saving level ups until you rested.