Quote Originally Posted by Fox_ View Post
Oblivion did something similar. I don't think it did anything particularly wrong.

Well, there was plenty​ wrong with Oblivion's progression system! But I don't think any of that came from the concept of saving level ups until you rested.
My thoughts exactly. It's an interestingly organic way to go about the leveling system. As long as they don't do the actual progression like Oblivion did, and just use sleep to "accept" those levels. 'Cause yeah, the sleep system was alright. The broken "choose these for actual levels, and choose these just to fugg around with" was really wonky