Yeah, as far as retro nostalgia goggles go, it was one of the first and leading games in the return to form for CRPGs. The only thing is it changed the camera angle so that you're down in the tick of it, behind the characters, rather than first person or strictly overhead (though overhead was still an option). Though it is a completely different flavor from most cRPGs that focus mostly on quests and world-building and possibly some story. While BioWare tends to focus more on characters and lacing everything up with the story and world-building. It comes across as more cohesive to me than most, but I can imagine it kinda being in the uncanny valley as far as those things go since not many other games even try to be that organic about everything. To each their own. But BioWare won me over long ago, and even during their worst missteps, it was usually a better experience for me than most games at the time. Not sure what causes their formula to have the effect it does, but I usually feel the most invested in their types of gameplay these days