Quote Originally Posted by Bubba View Post
Technically, the Genesis/Megadrive was more than twice as fast as the SNES. While the SNES could handle more colours and sprites and was more powerful, the Genesis/Megadrive ran at 7.67 MHz whilst the SNES was only a meagre 3.58MHz. This is the reason that many SNES games suffered a lot from slowdown. Anyone who has played Super R-Type can attest to this!
So you're saying you could make a Super Nintendo more powerful by including a coprocessor? 3.58MHz + 3.58MHz = 7.16 MHz, unless my math is rusty.

Making the SNES more powerful might be the mistake that dooms us all.