Some of them are fair assessments of plot holes. Of anything it just kind of shows how VI was made back when the player still had to use a bit of their imagination to fill in the gaps. As opposed to modern game writing that often leaves no stone unturned unless it is an actual plot hole.
More legitimate plot holes imho would be stuff like Gestahl's crazy omniscience about letting Terra fall into Returner hands so she would eventually open the gate to their world (I call bulltrout personally), the ambiguous nature of Kefka's betrayal at the Floating Continent and whether he really did know more about the Warring Triad than anyone else or if it was simply a fluke, what happened to Banon and Arvis after the world was destroyed, what was the whole point of Siegfried, and probably a few more that I can't think of at the moment.





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