Too Human had a great premise, the viking tale of the apocalypse told against a cyber/techno-sorcery backdrop with Diablo/Gauntlet style game play had literally oodles of potential. However, the execution of the project by the studio was deeply flawed.

Personally I put it down to the fact that the game was originally designed for the original xbox and then got postponed to be released for 360. The postponement meant a game which graphically would have been gorgeous 2 generations ago became less than average on the 360/ps3 generation. Other major flaws were the controls which put melee attacks on the right analogue stick as well as aiming for ranged attacks. The biggest and most annoying part however was the death animation, you will die playing this game A LOT it's a mechanic of the game. However, each death which can sometimes be 5 seconds of combat apart should not force you to sit through a minute long animation. There were certain mechanics taking place during the death animation sure, it caused a push back effect and some damage to enemies in melee proximity to your character and opened up some distance for you to bring ranged weaponry to bear by spawning you further back up the path but that should still have been handled off screen in about 2 seconds of processor use.

I'd also say that whilst the game had a great story proposal the level execution left a lot to be desired. The game shipped with just 4 missions to fight through (not counting the time spent in the virtual realm of Yggdrasil) but each mission lasted well over an hour. Sure games have proven that these big missions can be fun to co-ordinate with. However, when playing the game as a single player experience it meant that with the death count rising you'd be forced to crawl through these mission levels at a snails pace. The game was of course, like most Gauntlet/Diablo style games designed with teamwork in mind. However, even then finding 2 or 3 people who were able and willing to play a deeply flawed game for over an hour to complete just 1 mission is quite difficult. The game would have benefited greatly from an increased number of missions of shorter length telling the same story. Though this could possibly be skipped.

The game was supposed to be the first of 3, sadly the team making it went under due to how bad it failed. However, I'd love to see someone take the rights over, fix the poor controls and death animation decisions, properly fix the graphical qualities and re-release the game for either the 360/PS3 or XBO/PS4 generation. I truly think that with the right adjustments it'd be an amazing game to play and would sell well enough to justify finishing the story with the 2 sequels which were abandoned.