Which of the three Gardens in Final Fantasy VIII would you consider joining?
Galbadia because it's got the best theme
Balamb. Very Pretty! and only a walk from the best fish in the FF8 world
I'd be interested to hear someones reasons for choosing Trabia Garden.
I can imagine there'd be a strong sense of family with the other people that live there because you're in the middle of nowhere with the small group of people surrounded by mountains. It has a great theme and I imagine that fountain looked beautiful once upon a time. On the other hand, missiles.
#Rekt
Balamb if I can refuse to use GF because I dont want amnesia
Trabia if I cant refuse to use GF and it wasnt bombed because dont want to be in the Galbadian Military
White Seed Ship If I cant refuse GF and Trabia is bombed
Galbadia if I cant refuse GF's at Balamb and Trabia is Bombed and I have to pick one of the three choices
Kefka's coming, look intimidating!
Have a nice day!!
I chose Trabia based around the thought of not being around for it getting blown up. I do like that it is a smaller school, and I get a sense that it has a strong sense of community. I prefer smaller schools for the reason if being able to be friends with everyone and smaller class sizes and whatnot. Everyone seemed pretty nice there as well (but of course there was just tragedy when we see it), and it just seemed pretty peaceful.
If we suppose that we are there during the events of the game... I'd maybe still consider Trabia if I can make it so that I can be away during the missile attack or just survive without many injuries. Outside of that attack, it manages to just stay out of the war that's building between Balamb and Galbadia/the Sorceress. I also have no reason to believe the higher ups at Trabia are terrible like Cid/NORG and Martine.
Balamb! It's beautiful.
Trabia reminds me too much of a female body part.
Trabia is probably closer to what the area I live in is like so I'd choose that.
I'll just start my own card club in which we don't use Random.
I like the same/plus/same wall rules b/c they actually bring more strategy into the game. Random is pretty much the only rule I can't stand. Elemental can be annoying, but it can also be played around easily 99% of the time.
I think I'd go for Balamb since it has a training center, a card club, Open as a base rule, and Quistis.
Balamb, since it's the only one actually organized properly for training mercenaries.
Perhaps the White SEED ship would also be acceptable.