The site was just all "Oh, it's Wolf Kanno again making a super long post. ...OM NOM NOM!"
I really hope Beyond The Beyond made the list. It might be that Wolf Kanno wasn't dumb enough to waste his money on a clear turd.
...Not true of me. I was disappoint
I wonder if Breath of Fire: Dragon Quarter will make the list.
Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.
This boy is crackin' up, this boy has broken down
This boy is crackin' up, this boy has broke down
Duly noted.
Lol
Well, we'll have to see. Only one FF is left, one sequel, one handheld, and possibly one more surprise.
Yeah, these types of threads are amusing. I did have the funness of discovering this little gem while hunting down images for my posts.
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Yeah... I knew before I made this thread I was going to get some serious flak for that one.
I can tell you now that it won't be here. I almost want to play it to see how bad it is.
Honestly, XI was actually pretty fun to play. I just happen to the type of person who doesn't like committing to the long grind or constant socializing to get anywhere to take me to the next level with it but in terms of story and world, it's a really good FF game.
Yeah, as Fynn mentioned, not going to happen. I actually really enjoyed Dragon Quarter but with that said, I'm not surprised that game gets a lot of flak from the fanbase because the SOL system is a truly love-it-or-hate-it mechanic and it really makes or breaks the game. There are other points of contention but for me that is the one I can understand why people don't like it.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Too much work when you can just install a browser extension that auto-saves everything you type
You should do what I do and take the massively-multiplayer out of MMOs and play them alone. (Yes, I know this isn't how it's intended. I don't care. Solo WoW is a blast.)
Then you also don't run the risk of accidentally submitting it before it is done. On a forum post not so bad, but it is a habit I got into from typing long and potentially sensitive business-type e-mails.
That and something as long and detailed as these write ups I would imagine you want to save a permanent copy anyways.
>>Am willing to change opinions based on data<<
I pretty much done this for Star Trek Online, Star Wars: TOR, and DC Universe Online, but mainly because I'm anti-social on these things. Enjoyed them all immensely. I do hope DC Universe Online stopped having maintenance with no prior warning. I was once in the middle of a boss fight and got kicked off the server because the game had to run a maintenance on itself. Just when I was starting to win. Figures.
#3 Lufia the Ruins of Lore
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So I wouldn't be surprised if many of you have never even heard of Lufia, let alone the fourth game in the series franchise. Lufia was a series developed by Taito, Natsume, and Neverland for the SNES back in the day, it was actually called Estpolis Genki in Japan and renamed in the US to Lufia, after the main characters female childhood friend who plays an important role in the story. It featured standard turn-based combat combined with a heavier emphasis on puzzle solving in dungeons. The story revolves around a world where god like beings known as Sinistrals have reached the twilight of their reign as the mystical Dual Blade has signaled the end of their days and the rise of mortals as the rulers of their own destiny. Four of the Sinistrals, in a vain attempt to thwart fate lash out against mankind and the mortals, causing the young hero Maxim to rise up with his allies and defeat them. The rest of the series revolves around the conflict of these gods and the Maxim bloodline. Many fans consider the second game in the series to be the best entry and since then the series has kind of floundered with a half-hearted attempt at a sequel on the GBC and then this game on the GBA.
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Ruins of Lore is a Gaiden game, which means that it's more of a sidestory unrelated to the main series. It is also the only entry not developed by Neverland but instead was developed by a third party developer working with Taito. The game takes place 20 years after Lufia 2 and revolves around Eldin, a young warrior wanting to make his family proud and finally striking out on his own. His father is the best friend of the son of Maxim, who doesn't really appear in this story because Maxim doesn't have an heir that's relevant until the unnamed hero of Lufia 1. None of that is really relevant either. He meets a Priestess named Rubius, who is trying to stop Ragule from using the local evil military super power to help him collect magic artifacts to summon "The Beast" and rule/destroy the world. If that sounds pretty generic and cliche for the genre, well it is, and no it doesn't get better. Despite taking place in the Lufia world, the game makes no mention of the Sinistrals or Dual Blade, hell beyond a few name drops, a rather lousy use of a fan fave character for a brief moment, and using a few locations from the main games; it really has absolutely nothing to do with Lufia. It could have just as well had been a new IP considering how poorly it uses the source material. Granted gaiden games can often get away with this stuff but the issue comes down to the fact the plot is pretty bland and it becomes pretty clear that Taito may have just slapped on the Lufia title to just make sure it sold a few more copies by being loosely connected to the cult series. An actual game about Dekar would have been much better personally.
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Gameplay has always been a mixed bag for the franchise. It uses typical Turn-Based combat in all installments except the Lufia 2 remake. The game drops the really cool equipment system from Lufia 2 and the more interesting Spiritual Force system from The Legend Returns, instead it adopts a fairly generic job system with the whole gang of the usual D&D inspired classes with the names changed to make them sound less generic. The game's only really cool addition was bringing back the Capsule Monster mechanic though it now has a Pokemon element. In Lufia 2, you could recruit special monster that represent 7 elements in the game and feed them gear to level them up and watch them evolve into more powerful monsters with new skills. This is brought back but instead of being designated monsters, they are any enemy monsters. You can basically capture weakened monster with Monster Disc in a way that is a blatant rip-off from Pokemon. Sadly the mechanic doesn't have the same focus as Pokemon and MegaTen so it often feels more like a gimmicky mechanic as you stick to party members.
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The game still utilizes puzzles but tools are now relegated one per party member a la Wild ARMS resulting in dungeons requiring some party shifting. The puzzles are also much easier than some of the hair pulling nonsense Lufia 2 gave you which is great for newbies who don't like the game flow being stopped by being stuck with a puzzle but it's a little aggravating for veteran players who often see the puzzles as the most memorable gameplay experience Lufia has to offer that separates it from the regular RPG fold. Another annoying element is the lack of save points in dungeons. There is a quick save feature which makes this a non-issue but it just seems a bit weird to not have them, especially considering its a handheld game and the dungeons are surprisingly long at times. Also the game pulls that obnoxious point and click world map gimick that was really popular in the early 2000s for several RPGs so there is no traversible map meaning little in terms of exploring beyond dungeons.
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Basically imagine Nintendo announced a GoldenEye sequel on the GameCube, but instead of using Rare they went with some third rate company. The game was written to be about a British soldier who comes in to help in the big scale battles at the end of most Bond films, and he and his crack unit need to track down some terrorist that bought a nuke off the black market, not Bond villain terrorist, just regualr run-of -the-mill terrorist that you see in media. The character never deals with MI6 and the highlight is the one mission where you run into Q but it's practically an Easter Egg rather than a real event and the rest of the game is traveling through desert cities and jungle areas hunting terrorist with your squad. The game isn't particularly bad, it's just really mediocre and without the heavy Bond stuff, if frankly feels like a mediocre run of the mill FPS. That is what this game is in a nutshell.
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For me, I really enjoyed the SNES era Lufia titles, which I always felt had the potential to grow into a really strong franchise but after the issues with The Legend Returns, and now the absolute sub par Ruins of Lore, I understand why it took SE a decade to even consider revisiting this IP and did so with a questionable remake of one of the more popular entries. It's games like this that kill good series. Not absolutely terrible but so mediocre that it makes you forget it as soon as you stop playing.
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So I'm down to my final two and can pretty much say these are the two that I really hate. Everything up until now have been games that were disappointing but I would still probably play them if the mood struck me. I may also do an honorable mention section as well but I'm debating on that....
The last two were the first two I wrote on this list, and in fact, if this list was either my worse games of all time instead of just my bottom 10 or even not restricted to what I own, you bet these two would still have made this list.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...