I could definitely see some ways the gameplay of the original could be improved. The ability to script behavior macros would make managing multiple Sims way easier, since controlling even a single idiot in the first game was a full-time job. Being able to run it more as a "Sim Tycoon" game would probably work better. The inane micro-management just didn't work for me when none of the things you're doing are as interesting as they are in most other life sims (such as Harvest Moon).





