Quote Originally Posted by Skyblade View Post
Quote Originally Posted by The White Wizard of Fynn View Post
There's been tons of adjustments to the gameplay since the first installment, though, to the point that it's not the same experience at all. Still, I know it's a huge investment if you want the full experience, so it's hard to expect someone who didn't enjoy that aspect of the first game to risk not enjoying it here
I could definitely see some ways the gameplay of the original could be improved. The ability to script behavior macros would make managing multiple Sims way easier, since controlling even a single idiot in the first game was a full-time job. Being able to run it more as a "Sim Tycoon" game would probably work better. The inane micro-management just didn't work for me when none of the things you're doing are as interesting as they are in most other life sims (such as Harvest Moon).
While it didn't go that way, the AI is vastly improved and sims will actually take care of their basic needs themselves unless you prevent them too, so you can basically go as hands-on or hands-off as you please, since you can focus on the wishes of your sims and the stories, rather than worrying if that one sim you're not controlling now is gonna piss himself in the living room. The added RPG-like elements are also a huge improvement. Assigning the sims traits is kind of like deciding on their attributes when creating the character, and even sims run by the AI will perform based on those traits. Evil sims will steal candy from babies on their own, for example.