While this could have been handled better it is certainly preferable than how, for example, in VI only your current party earns experience and if you want to level up other characters you must go inside the airship, talk to one of the characters, change your team and then start fighting with them while the previous characters you were using stop gaining experience.
True, especially when after that you also have to see a rather long cutscene you can't skip before the actual fight starts. There also doesn't seems to be any rational justification as to why you must collect these crystals.The final boss is really difficult, which, by itself, isn't a bad thing, but when it's coupled with having to go through getting those 10 crystals every time you want to try fighting it again, it gets really annoying.
Honestly, I've always felt that the part after you land on Sin would have been better without so much bloat, specially without that last battle with Seymour which I think was superflous at that point in the game. After you defeat Yunalesca and literally blow a hole in Sin and land on it, all that should have remained is Tidus meeting Jecht and the final battle and then of course the part with the Aeons and Yu-Yeon. Everything else they added before that, that whole last dungeon, was just bloat the game would have been better off without.




Reply With Quote