How many of those titles are available on both consoles however?
In regards to Bolivar's point with the AA batteries on the 360 pad. The 360 controller was designed with the idea that people would use either the play and charge rechargeable batter pack, or by putting rechargeable batteries in to the provided battery case. It was never designed with the idea that someone would be dumb enough not to adopt to that practice. However, given the fact that rechargeable batteries even lithium ion ones like the one built in to the PS3 controller degrade, lose potency and ability to hold a charge over time and use. The decision to give the controller a replaceable external battery costing around £15 for 2 recharging packs is far more consumer friendly and cost saving than Sony's decision to enforce their customers to replace the entire control pad for £45 a pop. Case in point, I have 3 different control pads for the 360. 1 came with my original 20GB hard-drive console (original option for a hard-drive. Again, the option was there for me to choose the hard-drive not a cost forced on me by default) 1 was purchased so I could play split screen multiplayer with an exgirlfriend. The 3rd pad is the black one which came with my 250gb Xbox 360s model purchased after 6 years of service from my original 20GB model caused it to RROD when playing Gears 3. I've never had to purchase another pad. I have however, had to purchase 3 packs of rechargeable AA batteries for a grand cost of £10 in 8 years or so of gaming on Xbox 360. In 5 years of owning PS3 consoles, my sister's partner has gone through 3 consoles (2 yellow lights of death compared to 1 RROD in 8 years for me on the 360) and about 10 controllers either through breakage of buttons or the battery in them going.
As for comments about Forza, Fable and Halo not being as good as we pretended in 2007?
Forza is a fantastic racing game, it took what GT did well (high resolution beautiful cars with realistic handling and race tracks) and dumped what made GT confusing, difficult for many to master and boring for others (overly technical setups & the license tests) and made it more fun. Or rather they didn't dump it, that's all in there you can spend hours tinkering with the car settings, and career mode unlocking the events and cars. However, it made the hours of painstaking amendments to settings something optional. Forza Horizon and Forza Horizon 2 have only gone and improved the series more so.
Halo 1 - Reach were pretty much unimpeachable as the king of shooting games. They still probably are. Halo 4 was made by 343 and was pretty disappointing for a solo venture without Bungie holding their hands. Ironically Bungie it seems can't do an epic shooter as well without the members of 343 industries they lost in the break up too because I'd argue Halo is better than Destiny in every way. Halo 4 was still a fairly solid game and early hands on reports about Halo 5's multiplayer lead me to think that gameplay wise Halo 5 will be a stronger entry again even if the story is not up to the standards set originally.
Fable? Well that's a mixed bag of Molyneux really. Fable 1 and Fable 2 were both great games, they both performed admirably in their goals though as per usual their ability to live up to the expectations set by the Molyneux hype machine was always a Fable to begin with. Fable 3 and the other Fable entries since were pretty disappointing even compared to the usual expected level of disappointment set by gamers aware of Molyneux's tendency to over hype things so fair point on this title.
That being said, Uncharted hailed as one of the best games ever on PS3 is not that great at all. It's overly scripted with no variance. If an enemy can be avoided/killed one way in a set area of the game on one play through that will never change no matter how many times you replay the game or how you try to change your play style. Which is why Uncharted isn't as great as PS3 gamers all pretended it was in 2007 - 2012.






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