I haven't played this one, but I do generally enjoy the series. The Bazaar system sounds interesting, and it makes me wonder if it was the inspiration for the little store minigame in Rune Factory 4.
As for Super Scribblenauts, I felt some of the rooms were incredibly restrictive in terms of how you can beat them, which worked to the detriment of the game. I mean, the fun of the system is in experimenting and playing around with the word system. But there are certain stars in rooms where you have to use particular combinations to fill in a series of rooms, and it can be so particular that it falls into the standard old school adventure game system of having an idea what the puzzle wants, but not what the specific solution is.
The puzzle type: "Put an object in the box! Use adjectives to make it similar to its neighbors!" I remember creating over forty different object combinations for one of those rooms before eventually abandoning the game and looking up the solution. I don't think I've gone back to the game since.
I really, really liked the open parts of the game where there was a star somewhere and you had to figure out a way to get to it. But the more restrictive "box" rooms just utterly killed the game for me, and I felt they were way too common.




 
			
			 
					
						 
			 
 
					
				 
					
					
					
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