I like pretty much everything about Wind Waker except the low dungeon count and the sailing. Take those two things out of the equation and I'd ague it's probably the best Zelda since the SNES that wasn't named Majora's Mask.
I like pretty much everything about Wind Waker except the low dungeon count and the sailing. Take those two things out of the equation and I'd ague it's probably the best Zelda since the SNES that wasn't named Majora's Mask.
Have you played Link Between Worlds yet?
Anyway, this is a great game. Similar to Vivi, I only have a couple complaints.
Since the HD version made the sailing a lot better, those complaints are basically all of the islands with nothing to do. The Reef Islands, Seven Star Island and its ilk, etcetera. Nothing ruins the adventures of sailing like finding one of these incredibly boring islands.
Xenoblade is WAYYY TOO LOW and the characters are awesome and IT'S DEFINITELY REYN TIME but I totally respect all the great things you said about it.
Now what's this I hear about uncensored Rydia?
I'm discussing my 108, er, 111 favorite games of all time in THIS THREAD so go check it out and join the conversation!
I need to go back and play some more Wind Waker, but before that I need to finish playing Majora's Mask.
Dungeon count doesn't make or break a Zelda game for me. A Link to the Past has the highest dungeon count, but I consider that game kinda annoying rather than fun or challenging. If a dungeon is going to be included, I'd rather the quality be good rather than the quantity. Majora's Mask as four dungeons, and I consider those some of the best of the series. I know a lot of people love their dungeons, and so do I, but having even so much as the standard 8-count isn't necessary for me.
It's criminal that I haven't played Windwaker yet but having never owned a Gamecube I suppose it makes sense.
I will eventually pick up a Wii U and Windwaker HD will be at the top of my list. MissH and I played through The Phantom Hourglass last year which was really enjoyable.
Yes Vivi, as a MM fan you should know that dungeon count isn't the most important thing
Also
My gosh you're fussy
THIS IS THE POWER OF THE MONADO!!!!!
This game is about our hero, Fang, who pulls a “wish granting” “sword” from a stone in the hopes of wishing for some food. Instead he meets a fairy named Eryn who recruits him on a quest to save the world and revive the Goddess. After his initial bump dat noise reaction, he agrees to become a Fencer to help Eryn regain her memories. Along the way they are joined by some... eccentric allies (including a guy with a bad Canadian accent?) and defeat some... also eccentric villains.
This game has some unique gameplay elements to it. You have a range as to where you can attack that can be increased. You can unlock the ability to attack several times in a row and customize which attacks to use. You can also transform when certain conditions are met. Each character has a primary weapon they use but can use up to four weapons types which are changed simply by selecting different attacks or skills. There are two types of playable characters, the first being the Fencers, who act as your party members in battle, and the second being the “Fairies” like Eryn who become the weapons with which the fencers attack. You can also collect Fairies by defeating bosses and the like after which you an sort of customize them, equip them to your characters, or even equip them to the different locations to customize the dungeons. There are missable characters.
General impressions:
I was interested in this game because I liked Hyperdimesnion Neptunia for it's silly humour and wanted to try another funny RPG. I have to say I was very pleasantly surprised and this game exceeded my expectations. For a while there I wouldn't put it down. It was just as funny, it had great characters, but it did an even better job with the gameplay and story. There were a few things I didn't like as much but overall it was a huge improvement and I enjoyed it much more than I expected. It was also easier. There was a bit much fanservice, but it wasn't too over the top either.
Story:
Once again this story is mostly corny, cheesy, and silly fun. But more than that it had some actually serious and well written moments. I cried at one point. Sure I cry at the drop of a hat, but I certainly wasn't expecting that from such a silly game. It had some very cliche moments to it and will never be a deep Xeno type of story, but I was invested, I cared, and it did surprise me at times. The game does at one point repeat, as in you go back in time and re-recruit your allies, which was a bit of a pain, but it did a god job of switching up the story and the music and stuff so it still felt new. This game also handled a love triangle extremely well, which was refreshing because love triangles can get ugly.
Gameplay:
Wasn't the best in the world but was actually pretty fun. There were a few things that weren't explained to me properly, which would be my biggest complaint. Like they didn't explain that your weapon could turn in to other types of weapons, so I thought I would have to get a new one or something, when really you can learn the other weapon types whenever you want. And how to do more than one attack in a row. But overall it was great fun, I loved the skill animations, and I loved how fun it was. Be warned though: The battle music when transforming/transformed during the first section of the game is atrocious.
World:
Kind of a weak point. It reused a lot of areas, but there were some pretty ones and you could customize things like how many points you would get and what enemies would appear. But overall nothing really special.
MHUSUmU.png
This image has nothing to do with anything, I just find it cute.
He has an afro with a sword stuck in it.
And look at his little change purse, so cute!
Characters:
Best part of the game. Very few of them are likeable in the traditional sense, but their eccentricities make them stand out more. I also loved how they would act with each other. I do think the characters had good depth and development, especially considering the type of game and how not serious it is. A lot of them really surprised me. Oh and you could customize some outfit accessories which is awesome.
Favourite character: Tiara 2FK5EJo.jpg
Honourable mentions: Karin, Eryn DqOWYPL.pngNYZogLe.png
It was hard to narrow these down too because there were a lot of great ones. I thought I would hate Tiara because she was kind of a stuck up jerk, but she ended up having some of the best development and a lot of the best scenes. Plus her little shoes were adorable and I would pay SO MUCH MONEY FOR THOSE. Karin had some very funny scenes, I just wish I'd seen more of her. And she was a Fairy and could turn in to a bow for battles and those are my favourite RPG weapons. And Eryn was a sweet and caring girl.
Overall this is a silly, lighthearted game with really weird characters and some unnecessary fanservice and an uninspiring world. But there's some great story moments, great characters and character development, and it was overall just a lot of fun to play.
That surprises me, because my one big-time-Zelda-loving friend says Phantom Hourglass and Spirit Tracks are unbearable because of the repetitive elements. I never played PH but in ST, the dungeons are great but eventually using the train to move around becomes a huge pain in the neck.
I'm discussing my 108, er, 111 favorite games of all time in THIS THREAD so go check it out and join the conversation!
Dungeon count isn't all that matters in a Zelda game, but when a Zelda game has almost nothing to do outside of them that's all that fun and there are at least two mini dungeons that feel more like they got cut to meet a deadline than were intentionally added that way it definitely hurts a game.
Majora's Mask can get away with a low dungeon count because everything else is so different and so much more involving than they usually are in a Zelda title.
My main problem with the dungeons in WW is that I felt a few of them were spaced to closely together
It was like yay, finished up the dungeon time to go to a new town and... another dungeon? Really?
Dungeons are actually my least favourite part of Zelda games which might be why I only like 4 Zelda games![]()
Bit earlier today because I was up early and posted the first one early
In this game you go on a quest to become a Pokemon master by catching Pokemon and defeating the Elite Four. I assume. That's usually the story, isn't it? There's also the whole Mega-Evolution happening this time and as usual an evil organization.
This is played similar to most Pokemon games. You get a starter Pokemon, choosing between a water, fire, and grass type. The types each have a weakness and a strength to other types. Then you go fight Pokemon to increase your EXP and level up your Pokemon, who will sometimes evolve in to new Pokemon. You can also catch wild Pokemon and add them to your team. You can carry a large amount of Pokemon but can only bring 6 with you at a time. In this game you can also ride certain Pokemon as well as customize your character's look and clothing. There's also some games you can play with your Pokemon.
This is my favourite Pokemon game for a few reasons. The first being the character and outfit customization. It's been established I liked to play dress up so this already made the game awesome to me. I loved the cute Pokemon Amie games. The graphics were better, there were some new, cutie Pokemon. And most importantly, it returned my precious Squirtle to me. It also had some awesome areas to explore as well. Overall it's just awesome and fun and so far the best Pokemon has to offer for me.
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This is actually incredibly close to what
my character looked like
So I stole this one instead of having to upload my own pics
Really fantastic game. Lacking in two major areas. Endgame content, and the main storyline. Other than that, brilliant and probably the best overall game in the series.
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