That surprises me, because my one big-time-Zelda-loving friend says Phantom Hourglass and Spirit Tracks are unbearable because of the repetitive elements. I never played PH but in ST, the dungeons are great but eventually using the train to move around becomes a huge pain in the neck.




 
			
			 
					
						 
			 
 
					
				 Originally Posted by Bubba
 Originally Posted by Bubba
					

 
					
					
					
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