It's no secret around here that I dislike FFX because of the three primary characters - Tidus, Yuna and Seymour. Other than those three I actually don't mind the game that match, but they're such a massive part of it that it just left a bad taste in my mouth. I can see how people who don't mind those characters could love the game so much, though, because the world itself and the battle system are beautiful, and I really like the other playable characters and the minigames.
Bow before the mighty Javoo!
I agree with Pumpkin's views on Yuna, and I really like her. Tidus isn't terribly good, but he's by no means awful.
Seymour is a character I utterly loathe, though. But the gameplay, solid story, fantastic side characters, and engaging world let me enjoy the game regardless.
I actually have more fun with the sequel, though. Even though I don't like several of the changes, I love the number and variety of side quests. It's like FFTA2 in that regard.
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GOD YES I LOVE FFX
It's the best in my humble opinion![]()
I'm discussing my 108, er, 111 favorite games of all time in THIS THREAD so go check it out and join the conversation!
We're not done with Final Fantasy yet. There's a reason I'm on a FF forum
Have you noticed my new forum set? Coincidentally, sharky and I have decided to replay FFXII together yesterday. Which means we will be playing the game very slowly while fussing at each other for doing it wrong
Final Fantasy XII is about sky pirates. Well not really but I'm going to say sky pirates. Also there's a war going on and some supposed traitors and some nation being taken over and some dudes with long hair and a princess who can never bend down to pick anything up ever. Ahem, um a nation takes over some other nations and the old King, after surrendering, is assassinated. There's some more political stuff going on.
In this game there are 6 playable characters along with several guest characters. You will control one character out of a party of 3 and set up gambits for your allies, such as heal when HP is below 40% or attack leader's target and other such things. Characters are highly customizable via the license board. On the license boards you can select what magic the character can use, which techs, which weapons they use, which armor they can equip, and even select status augments for them. Afterwards, you'll need to buy the corresponding item so your character can use it. There are also hunts to do for a sidequest.
General impressions:
When I first played this game, it would have been at the bottom of the list, if it made it at all. I was quite disappointed by it. Why were the enemies visible instead of random encounters? Why weren't they all lined up in battle where I would give them each commands? What happened to the traditional summons? All of these things upset me because it wasn't my idea of a Final Fantasy game. But it had its merits so I tried it again. I've played it quite a few times since then and when I stopped looking at it for what I expected it to be and started looking at it for what it was, my opinion of it greatly improved, and now it's one of my favourite Final Fantasy games ever. (Except the summon thing, that still bugs me). The game is a lot of fun, it has a strong cast (although it could have done much more with them), it has a mature story, a great world to explore, and best of all: the license board.
Story:
It doesn't have the most memorable story to me, but it was still enjoyable and unique from what I've come to expect from Final Fantasy games, which makes it a bit refreshing. The whole things feels more mature and real, instead of, well, fantasy. There's obviously some fantastical elements to it, but it felt a bit more grounded, if I'm making any sense. I did enjoy the overall story, although it was by no means my favourite, but I very much enjoyed the smaller character driven stories. Which surprises no one if who has been following this list.
Gameplay:
Some areas of gameplay I love and others not so much. I am a big fan of the more traditional Final fantasy battle style and in that regard this is a bit disappointing. But since I was stuck only controlling one character, I did enjoy how the gambits were set up because I could have my characters take care of stuff I normally would and I don't really have to think about it. As I mentioned, I love the license board, it's probably my favourite ability system of any game ever because it gives a lot of freedom to customize your characters in your way, as opposed to what's already laid out for them. It could have been improved, but overall I thought it was great. My main complaints would be that the game really drags on and it gets quite difficult around the Phon Coast.
World:
Great world, very vast and explorable. It feels like a real world, very large and almost limitless. There's a great many different areas with different looks and stuff and I loved exploring it all and seeing the newest places. My favourite areas were Eruyt Village and Mt. Bur-Omisace. The biggest complaint would be the Sandsea's because it's so long and so much sand everywhere. Just sand. Forever. But overall awesome world.
Characters:
I've come to appreciate the characters more and more and the fact that most of them have more subtle personalities rather than in your face tropes or cliches. At least to me. I just wish they had more involvement with the story. I enjoyed their individual stories but it seemed they were not present for most of the overarching storyline, which was a shame. I also appreciated the lack of a traditional love story. I have nothing against love stories but it's nice to be without one once in a while.
Favourite character: Penelo hi1cxV5.png
Honourable mentions: Fran, Balthier nqqgfzP.jpgeQSmxo4.jpg
I actually like all of the characters. Ashe used to be my favourite but now I find her, I dunno, a bit too harsh I guess? I like Penelo because I think she's sweet and kind and she's kind of like the straight man for Vaan. She wasn't what I was expecting from her looks. Fran and Balthier were both interesting and well written personalities and I liked Fran's quiet confidence but then also being able to see a different side of her when we went to her home.
Overall a really fun game, awesome character customization, vast explorable world, and a really strong cast of characters. Great game and I'm glad I gave it a second chance.
Final Fantasy XII, huh. Four words: International Zodiac Job System. Takes the gameplay up to 11. It better get released as an HD Remaster over here.
Yay XII!
I wish I could play IZJS.
I'm discussing my 108, er, 111 favorite games of all time in THIS THREAD so go check it out and join the conversation!
I'd be curious to hear why you like the License Board so much, Pumpkin, as it's one thing I've seen even big fans of XII say is very weak. Not trying to attack you or anything of course, I'm genuinely interested
Also metagloria, I won't provide links or anything, but I am given to understand that if you poke around the correct parts of the Internet, a fan-translated IZJS playable on a PS2 emulator does exist.
Because it allows full character customization so I can make character types I don't often find in other games. Like my biggest example is Black Mage Archer. I love archer characters, I love black mage characters, but they are very rarely combined. Archers are usually not that magical and Black Mages usually are close distance staff fighters when they don't use magic. So for games like this where I can customize not only what abilities they have but what weapons as well I can have a black mage archer. And a time mage gunner. That type of thing
I'm a huge fan of games with set job classes OR freedom to make my own. I prefer making my own but I'll accept set jobs classes as a second best. What I don't really like as much is the middle grounds where everyone kind of has some of everything
The main complaint I've heard about the license board is that it is too easy to max out every character so you basically end up with all characters being the same, so deciding early on what path to take each character is a bit inconsequential in the end. To keep the characters different you would have to stop expending LPs after a certain point. I am tempted to agree with that. Compared to, say...X's sphere grid or the job classes in V...the license board seems small and takes much less effort to fill up.