Is there anything about this game you'd like to see return in future Final Fantasy games, whether it be the battle system, license boards, political plot, moogle design, etc etc?
Is there anything about this game you'd like to see return in future Final Fantasy games, whether it be the battle system, license boards, political plot, moogle design, etc etc?
I want to see Ivalice moogles and more of Ivalice in other games, for sure.
I just don't want any other parts of this game involved
Yeah, definitely Ivalice. The rest I can make do without for the most part. I like that each FF is different so the gameplay aspects, while I enjoyed them, are not something I'd hope will reappear anytime soon because I prefer to experience something new.
Bow before the mighty Javoo!
Do want: awesome sidequests, monster hunts, gambits, pretty open world, Bubble.
Do not want: "Markwiss".
I'm discussing my 108, er, 111 favorite games of all time in THIS THREAD so go check it out and join the conversation!
The orgasm-inducing voice-acting. Just hire back everyone from XII's dub and have them voice actor another game.
Especially the original Gabranth. His FFXII dub voice was, even in a game of great performance, by far the best.
The Loot system, and if there is grinding for items, the Chain system. I like the loot system with the Bazaar Goods a lot, and the chain system made farming for materials so much more fun.
The Trial Mode is pretty great too and could fit into other games. Would be nice if it were a bit better implemented, though.
The free-but-permanent-choice job system from IZJS worked quite well.
The rare games.
The gambit system, if a title's gameplay is ever similar enough to XII's to benefit from it. With a bit of polish, it would really be a great system.
A million other things, too, but I can't think of them off the top of my head.
Cities populated with tons of NPCs everywhere, even if you can't talk to every one of them. It made the cities feel like actual cities.
I also liked the game's approach to open world design. Even if it wasn't seamless, it allowed for such a broad spectrum of distinct locations. I was always amazed on my second, third, and fourth playthrough how much of the game world I had never seen before.
But most of all the gameplay. For the JRPG genre struggling to adapt to the High Definition era, this is how you make real time combat that the player can actually control. I couldn't get over how terrible the party AI in FFXIII could be and wish they would just let me set presets like XII's gambits. When I play Bioware games with similar systems, I can't help but focus on how poorly balanced they are in comparison. Hiroyuki Ito is absolutely one of the most brilliant game designers in the industry and it's pathetic how many years have gone by without him working on a AAA console RPG.
Forgot to say in my earlier post: The composer.
Bow before the mighty Javoo!
gambit is cool, but license board is too general, at low level it can be bias, but at the higher level it will be equal. I wish it could be more like FFX's should open some keys to cross to another character's board.
Ev.er.y.THING
Cactoids
Mandragorias
License Board
Characters
Races
World
Marks
Hunts
I'd totally love to hear that level of voice acting again. It really didn't feel like some super obnoxious voice acting that you'd hear in a bad anime or something. I know the games are made in Japan and that's the main audience, but I'm not really into the kind of dialogue or voice acting that comes from that.
I can agree that this game's voice acting was phenomenal.