Quote Originally Posted by Egami View Post
Quote Originally Posted by VeloZer0 View Post
Actually I though the constraint of having all your field maps be able to accommodate battles had a devastating effect on FF12's dungeon design. I was very glad to see the separate battle screen return.
You could probably elaborate on what you are referring to but XIII had only mostly straight narrow corridors for it's dungeons and it brought back the (imo) outdated and immersion breaking separate battle screen.
I'm saying that having fights on the field map forces you to only make field map layouts in a certain way. If you have separate screens for battles you have the freedom to do it however you want, if that freedom is utilized well or poorly is up to the designer.