Originally Posted by
metagloria
Let's knock off the Layton title first. It's the third one you've seen in this list, but the first game in the Layton series. As such, it's charming, but also lacks some of the pleasant refinements that entered the series as it went on. It's not my least favorite Layton game, but it's at the bottom of this very stacked pod. Just above it is the delightful, if eventually nightmarishly repetitive, Theatrhythm. I regret that I haven't played Curtain Call, as I'm 100% sure it's an even better game, but I'm only judging the original. I have no other experience with rhythm games (except Michael Jackson: The Experience for Wii, which, brb moving that to #1 on this list because Michael Jackson), but there is no bigger fan of FF music than myself, so I knew I'd be into it. I sank many hours into getting much rhythmia, and enjoyed it for a while until my sole purpose in life became to acquire every single dark note. Not worth it. (I think I had about 60 unique ones.) I played it a ton until one day I just stopped; that's kind of my experience with every Square-Enix handheld title. Speaking of handhelds...but nah, let me save that one for a bit later.
Instead, let's have the Mega Man conversation. Mega Man 2 is legendary – both for its innovation (first game with eight robot masters, the three special items) and its difficulty (omg you guys that dragon, and also the room where you're completely screwed if you didn't save your Crash Bombs what the heck). I appreciate that difficulty...but I don't really enjoy it. I'd rather play a game with the Mega Buster available, or even roll the dice with Mega Man 3 as far as the early titles go. In contrast, Mega Man X juiced up the traditional platformer for the SNES, spawning its own franchise that in some ways endured longer than the original (until the recent throwback titles, 9 and 10). I never owned Mega Man X, and still don't, but have admired it from afar and gotten some experience playing it recently. Even with my limited exposure, that experience combined with its legacy makes me comfortable putting it above MM2.
As for the RPGs in this pod, I highly recommend them all, but have the most reservations about Ni no Kuni. It's a brilliant and unique story with breathtaking graphics, a fantastically fleshed-out world, and good old-fashioned monster capturing. But the combat is painful at times, greatly limiting player control and supplementing it with less-than-desirable AI. With a bit more action and some way to better set up support characters' skills (has the world learned nothing from FFXII?), this could be a much more lovable game. Sometimes the fetch quests get a bit tedious until you have a decent way to fast travel (namely, a dragon you can fly on!), but the world is so richly explorable that it doesn't get old. The final boss is insane, though. I never beat it.
At the other end of the spectrum, Star Ocean 3 is a game I have zero reservations about. It holds my unofficial record for most hours played in a single week (56, between Christmas and New Year's back in, oh...2005? 2006?), and my friend's undisputed record because I watched him beat the game in 84 hours of playtime over six days when we lived together for a year. That doesn't explain why the game is great, but a game has to be of a certain caliber to suck people in like that. Let's start with the single best soundtrack ever put to a video game, combined with gorgeous sound mixing that balances the voice acting and music to a degree I've never heard in any other game. Next, amazingly fun combat, and I swear if I hear one more person complain about MP death I'm going to do unkind things to them until they scream "Glory to Airyglyph!" Yes, you die if your MP hits zero in this game. You know how much that happens to me? About once per playthrough. Get over it, folks. What else? Oh, how about a freaking awesome storyline that takes a couple of dramatic and unexpected turns. Could there be more space exploration in a game called "Star Ocean"? You could make that argument. But I actually really enjoy the way it plays out. The locations are diverse and gorgeous, and this was the first game I'd ever played with rewards for map completion. (However, they weren't very generous with the exposure window, leaving you with a random 0.1% missed until you ran around the edge of the area another time or two.) I have nothing bad to say about this game, and now I want to play it and I can't. Thanks a lot, forums.
Now, let's turn our attention to two games that tried to course-correct some of the perceived and loudly vocalized missteps of Final Fantasy XIII. XIII-2 kept the basic combat system intact, but expanded and simplified the leveling up process, added monster capturing, and completely blew apart the linear sequencing by provided a massive universe of open areas loaded with quests and plenty of player choices. I thought these improvements were fantastic, and enjoyed XIII-2 a lot more than XIII, as it retained the basic strengths of the game while at the same time giving us a full-game experience roughly comparable to the openness of Gran Pulse. Sure, the areas were disconnected, both spatially and temporally, but they fit together smoothly, and the story weaved through this spacetime fabric was truly one for the ages. In contrast to the just-there, little-understood prerogative of Barthandelus in XIII, XIII-2 gave us an all-time foil of a villain in Caius; in contrast to the arcane lore of fal'Cie, it told a tragic tale of a young seeress named Yeul. It also made Hope not a miserable brat. I didn't like the game's treatment of Snow (cold and distant) or Lightning (absent, apart from the cover), but Serah and Noel were captivating enough as protagonists.
So like I said, XIII-2 tried to polish and refine XIII into something a bit better. Lightning Returns absolutely demolished that paradigm and presented a completely distinct gaming experience. Combat changed from a party with paradigms to Lightning alone with schema customizable with different attacks and defense, and from traditional RPG style to a more active hybrid system. It was such a huge left turn and took a lot of getting used to, but it's incredibly addictive and could easily be the foundation of a future FF main title. The other truly jarring change was the introduction of the infamous countdown clock, which gives you 13 days (and not even that at first, you have to do quests to extend the time you have) to complete your various tasks. This mechanic, like MP Death in Star Ocean 3, gets a terrible rap relative to how minor it is – it really doesn't detract from the game at all. I was scared of it too. Trust me, it's fine. And speaking of tasks, wow did they ever cater to the sidequest crowd with this baby. Where XIII-2 gave you slightly more open areas, a looser sequence, and several more quests, Lightning Returns gave you GIGANTIC areas, virtually no sequencing (well, four independently sequenced areas), and a bajillion quests. In fact, quests were so integrated into this game that they actually served as the game's growth system! There was no formal leveling up, just stat boosts from quest completion. There's a lot more to say about this game, like how it brought back and utilized the whole cast of XIII, plus introduced Lumina as a lighthearted contrast to callous Lightning, plus enemy extinction...it was a bold, devil-may-care move for Square-Enix, and it paid off. This game is absolutely wonderful, and is the only game I've ever played that I started a New Game Plus immediately after completing for the first time. Yep, I gave this game two straight complete run-throughs, and loved every minute of it.
Lastly, I didn't forget my promise to come back to the newest title in the historic Zelda franchise, A Link Between Worlds for the 3DS. This little gem plays like an enhanced remake of A Link to the Past, with some very interesting changes like tool rental/purchase replacing the time-tested sequence of Temple X giving a key item that will grant access to Temple X+1. The story is fun, and the challenge level is tough without often being frustrating. There are plenty of things to do on the side, like finding the 100 Maiamais. There are loads of player-friendly characteristics, such as the map being divided into sections to make Maiamai location easier. And unlike a lot of handheld games (*coughbysquarecough*), it doesn't get old and boring as its goes on. Despite being a handheld title, this is one of the most entertaining entries in the whole Zelda series. This game could very well stake its claim as the finest 3DS game available.
FINAL RANKINGS: POD E
E1. Star Ocean: Till the End of Time
E2. The Legend of Zelda: A Link Between Worlds
E3. Lightning Returns: Final Fantasy XIII
E4. Final Fantasy XIII-2
E5. Mega Man X
E6. Ni no Kuni: Wrath of the White Witch
E7. Mega Man 2
E8. Theatrhythm: Final Fantasy
E9. Professor Layton and the Curious Village