
Originally Posted by
Spuuky
LoL has problems, but to me they don't stem from a lack of action in the early game (in fact, I find there's quite a lot of action and the laning phase of every MOBA is by far the most compelling part to me). Limitations on what you can do breed a creativity to accomplish what you can with very little. I also certainly can't possibly imagine not wanting to win because of my character's development; I am good at MOBAs because I don't just "want" to win, I am driven to win. And I certainly don't care much about the state my character is in, except inasmuch as it enables victory. Gaining levels and buying items are a means to an end. Although, you can get all your abilities except your ultimate in about the first 2 minutes of any game anyway; having them all unlocked already is not actually fundamentally different, there will still be abilities that are better early and abilities that are better late, it's just a narrower band.